BoidRuleFight(BoidRule)

base classes — bpy_struct, BoidRule

class bpy.types.BoidRuleFight(BoidRule)
distance

Attack boids at max this distance

Type :float in [0, 100], default 0.0
flee_distance

Flee to this distance

Type :float in [0, 100], default 0.0

Inherited Properties

Inherited Functions

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BoidRuleAvoidCollision(BoidRule)

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BoidRuleFollowLeader(BoidRule)