ClothCollisionSettings(bpy_struct)

base class — bpy_struct

class bpy.types.ClothCollisionSettings(bpy_struct)

Cloth simulation settings for self collision and collision with other objects

collision_quality

How many collision iterations should be done. (higher is better quality but slower)

Type :int in [1, 20], default 0
distance_min

Minimum distance between collision objects before collision response takes in

Type :float in [0.001, 1], default 0.0
distance_repel

Maximum distance to apply repulsion force, must be greater then minimum distance

Type :float in [0.001, 10], default 0.005
friction

Friction force if a collision happened. (higher = less movement)

Type :float in [0, 80], default 0.0
group

Limit colliders to this Group

Type :Group
repel_force

Repulsion force to apply on cloth when close to colliding

Type :float in [0, 20], default 1.0
self_collision_quality

How many self collision iterations should be done. (higher is better quality but slower)

Type :int in [1, 10], default 0
self_distance_min

0.5 means no distance at all, 1.0 is maximum distance

Type :float in [0.5, 1], default 0.0
self_friction

Friction/damping with self contact

Type :float in [0, 80], default 0.0
use_collision

Enable collisions with other objects

Type :boolean, default False
use_self_collision

Enable self collisions

Type :boolean, default False

Inherited Properties

Inherited Functions

References

Previous topic

ClampToConstraint(Constraint)

Next topic

ClothModifier(Modifier)