ClothSettings(bpy_struct)

base class — bpy_struct

class bpy.types.ClothSettings(bpy_struct)

Cloth simulation settings for an object

air_damping

Air has normally some thickness which slows falling things down

Type :float in [0, 10], default 0.0
bending_stiffness

Wrinkle coefficient. (higher = less smaller but more big wrinkles)

Type :float in [0, 10000], default 0.0
bending_stiffness_max

Maximum bending stiffness value

Type :float in [0, 10000], default 0.0
collider_friction
Type :float in [0, 1], default 0.0
effector_weights
Type :EffectorWeights, (readonly)
goal_default

Default Goal (vertex target position) value, when no Vertex Group used

Type :float in [0, 1], default 0.0
goal_friction

Goal (vertex target position) friction

Type :float in [0, 50], default 0.0
goal_max

Goal maximum, vertex group weights are scaled to match this range

Type :float in [0, 1], default 0.0
goal_min

Goal minimum, vertex group weights are scaled to match this range

Type :float in [0, 1], default 0.0
goal_spring

Goal (vertex target position) spring stiffness

Type :float in [0, 0.999], default 0.0
gravity

Gravity or external force vector

Type :float array of 3 items in [-100, 100], default (0.0, 0.0, 0.0)
internal_friction
Type :float in [0, 1], default 0.0
mass

Mass of cloth material

Type :float in [0, 10], default 0.0
pin_stiffness

Pin (vertex target position) spring stiffness

Type :float in [0, 50], default 0.0
pre_roll

Simulation starts on this frame

Type :int in [0, 200], default 0
quality

Quality of the simulation in steps per frame. (higher is better quality but slower)

Type :int in [4, 80], default 0
rest_shape_key

Shape key to use the rest spring lengths from

Type :ShapeKey
spring_damping

Damping of cloth velocity. (higher = more smooth, less jiggling)

Type :float in [0, 50], default 0.0
structural_stiffness

Overall stiffness of structure

Type :float in [0, 10000], default 0.0
structural_stiffness_max

Maximum structural stiffness value

Type :float in [0, 10000], default 0.0
use_pin_cloth

Enable pinning of cloth vertices to other objects/positions

Type :boolean, default False
use_stiffness_scale

If enabled, stiffness can be scaled along a weight painted vertex group

Type :boolean, default False
vertex_group_bending

Vertex group for fine control over bending stiffness

Type :string, default “”
vertex_group_mass

Vertex Group for pinning of vertices

Type :string, default “”
vertex_group_structural_stiffness

Vertex group for fine control over structural stiffness

Type :string, default “”

Inherited Properties

Inherited Functions

References

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ClothModifier(Modifier)

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CloudsTexture(Texture)