FCurveActuator(Actuator)

base classes — bpy_struct, Actuator

class bpy.types.FCurveActuator(Actuator)

Actuator to animate the object

apply_to_children

Update F-Curve on all children Objects as well

Type :boolean, default False
frame_end
Type :float in [-inf, inf], default 0.0
frame_property

Assign the action’s current frame number to this property

Type :string, default “”
frame_start
Type :float in [-inf, inf], default 0.0
play_type

Specify the way you want to play the animation

Type :enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘STOP’, ‘END’, ‘PROP’], default ‘PLAY’
property

Use this property to define the F-Curve position

Type :string, default “”
use_additive

F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag

Type :boolean, default False
use_force

Apply F-Curve as a global or local force depending on the local option (dynamic objects only)

Type :boolean, default False
use_local

Let the F-Curve act in local coordinates, used in Force and Add mode

Type :boolean, default False

Inherited Properties

Inherited Functions

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