MagicTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.MagicTexture(Texture)

Procedural noise texture

noise_depth

Sets the depth of the cloud calculation

Type :int in [0, 30], default 0
turbulence

Sets the turbulence of the bandnoise and ringnoise types

Type :float in [0.0001, inf], default 0.0
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

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