ShaderNodeMapping(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeMapping(ShaderNode)
location

Location offset for the input coordinate

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
max

Maximum value to clamp coordinate to

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
min

Minimum value to clamp coordinate to

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation

Rotation offset for the input coordinate

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
scale

Scale adjustment for the input coordinate

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use_max

Clamp the output coordinate to a maximum value

Type :boolean, default False
use_min

Clamp the output coordinate to a minimum value

Type :boolean, default False

Inherited Properties

Inherited Functions

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ShaderNodeMaterial(ShaderNode)