Boid Operators

bpy.ops.boid.rule_add(type='GOAL')

Add a boid rule to the current boid state

Parameters:type (enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], (optional)) –

Type

  • GOAL Goal, Go to assigned object or loudest assigned signal source.
  • AVOID Avoid, Get away from assigned object or loudest assigned signal source.
  • AVOID_COLLISION Avoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.
  • SEPARATE Separate, Keep from going through other boids.
  • FLOCK Flock, Move to center of neighbors and match their velocity.
  • FOLLOW_LEADER Follow Leader, Follow a boid or assigned object.
  • AVERAGE_SPEED Average Speed, Maintain speed, flight level or wander.
  • FIGHT Fight, Go to closest enemy and attack when in range.
bpy.ops.boid.rule_del()

Delete current boid rule

bpy.ops.boid.rule_move_down()

Move boid rule down in the list

bpy.ops.boid.rule_move_up()

Move boid rule up in the list

bpy.ops.boid.state_add()

Add a boid state to the particle system

bpy.ops.boid.state_del()

Delete current boid state

bpy.ops.boid.state_move_down()

Move boid state down in the list

bpy.ops.boid.state_move_up()

Move boid state up in the list

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Brush Operators