base classes — bpy_struct, Node, ShaderNode
Color mapping settings
Image file color space
- COLOR Color, Image contains color data, and will be converted to linear color for rendering.
- NONE Non-Color Data, Image contains non-color data, for example a displacement or normal map, and will not be converted.
|Type :||enum in [‘COLOR’, ‘NONE’], default ‘NONE’
Parameters defining which layer, pass and frame of the image is displayed
Method to project 2D image on object with a 3D texture vector
- FLAT Flat, Image is projected flat using the X and Y coordinates of the texture vector.
- BOX Box, Image is projected using different components for each side of the object space bounding box.
|Type :||enum in [‘FLAT’, ‘BOX’], default ‘FLAT’
For box projection, amount of blend to use between sides
|Type :||float in [0, 1], default 0.0
Texture coordinate mapping settings