ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeRGBCurve, ShaderNodeAddShader, ShaderNodeLightPath, ShaderNodeBsdfDiffuse, ShaderNodeOutputWorld, ShaderNodeOutput, ShaderNodeBsdfGlass, ShaderNodeSeparateRGB, ShaderNodeCameraData, ShaderNodeTexGradient, ShaderNodeTexMusgrave, ShaderNodeNormal, ShaderNodeNewGeometry, ShaderNodeMapping, ShaderNodeParticleInfo, ShaderNodeOutputLamp, ShaderNodeVectorMath, ShaderNodeExtendedMaterial, ShaderNodeGamma, ShaderNodeMaterial, ShaderNodeValToRGB, ShaderNodeRGBToBW, ShaderNodeRGB, ShaderNodeHueSaturation, ShaderNodeGeometry, ShaderNodeTexNoise, ShaderNodeBsdfTransparent, ShaderNodeSqueeze, ShaderNodeValue, ShaderNodeHoldout, ShaderNodeTexSky, ShaderNodeAttribute, ShaderNodeMixShader, ShaderNodeLightFalloff, ShaderNodeInvert, ShaderNodeBackground, ShaderNodeVectorCurve, ShaderNodeBsdfGlossy, ShaderNodeFresnel, ShaderNodeCombineRGB, ShaderNodeBsdfVelvet, ShaderNodeOutputMaterial, ShaderNodeTexWave, ShaderNodeTexEnvironment, ShaderNodeTexChecker, ShaderNodeMixRGB, ShaderNodeTexImage, ShaderNodeVolumeIsotropic, ShaderNodeObjectInfo, ShaderNodeTexBrick, ShaderNodeTexCoord, ShaderNodeMath, ShaderNodeVolumeTransparent, ShaderNodeTexVoronoi, ShaderNodeTexture, ShaderNodeLayerWeight, ShaderNodeBrightContrast, ShaderNodeEmission, ShaderNodeTexMagic, ShaderNodeBsdfTranslucent

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘GROUP’, ‘REROUTE’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)