This module provides classes for defining line drawing rules (such as predicates, functions, chaining iterators, and stroke shaders), as well as helper functions for style module writing.
Class hierarchy:
Blend two colors according to a ramp blend type.
Parameters: 


Returns:  Blended color in RGB format. 
Return type: 
Evaluate a color ramp at a point in the interval 0 to 1.
Parameters: 


Returns:  color in RGBA format. 
Return type: 
Evaluate a curve mapping at a point in the interval 0 to 1.
Parameters: 


Returns:  Mapped output value. 
Return type:  float 
Returns the current scene.
Returns:  The current scene. 

Return type:  bpy.types.Scene 
Returns a single value from a set of values evaluated at each 0D element of this 1D element.
Parameters: 


Returns:  The single value obtained for the 1D element. The return value type is float if func is of the UnaryFunction0DDouble or UnaryFunction0DFloat type, and int if func is of the UnaryFunction0DUnsigned type. 
Return type:  int or float 
Class hierarchy: Iterator > AdjacencyIterator
Class for representing adjacency iterators used in the chaining process. An AdjacencyIterator is created in the increment() and decrement() methods of a ChainingIterator and passed to the traverse() method of the ChainingIterator.
Default constructor.
Copy constructor.
Parameters:  brother (AdjacencyIterator) – An AdjacencyIterator object. 

Builds a AdjacencyIterator object.
Parameters: 


True if the current ViewEdge is coming towards the iteration vertex, and False otherwise.
Type :  bool 

Class hierarchy: StrokeShader > BackboneStretcherShader
[Geometry shader]
Builds a BackboneStretcherShader object.
Parameters:  amount (float) – The stretching amount value. 

Class hierarchy: StrokeShader > BezierCurveShader
[Geometry shader]
Builds a BezierCurveShader object.
Parameters:  error (float) – The error we’re allowing for the approximation. This error is the max distance allowed between the new curve and the original geometry. 

Base class for binary predicates working on Interface0D objects. A BinaryPredicate0D is typically an ordering relation between two Interface0D objects. The predicate evaluates a relation between the two Interface0D instances and returns a boolean value (true or false). It is used by invoking the __call__() method.
Default constructor.
Must be overload by inherited classes. It evaluates a relation between two Interface0D objects.
Parameters: 


Returns:  True or false. 
Return type:  bool 
The name of the binary 0D predicate.
Type :  str 

Base class for binary predicates working on Interface1D objects. A BinaryPredicate1D is typically an ordering relation between two Interface1D objects. The predicate evaluates a relation between the two Interface1D instances and returns a boolean value (true or false). It is used by invoking the __call__() method.
Default constructor.
Must be overload by inherited classes. It evaluates a relation between two Interface1D objects.
Parameters: 


Returns:  True or false. 
Return type:  bool 
The name of the binary 1D predicate.
Type :  str 

Class hierarchy: StrokeShader > CalligraphicShader
[Thickness Shader]
Builds a CalligraphicShader object.
Parameters: 


Assigns thicknesses to the stroke vertices so that the stroke looks like made with a calligraphic tool, i.e. the stroke will be the thickest in a main direction, and the thinest in the direction perpendicular to this one, and an interpolation inbetween.
Parameters:  stroke (Stroke) – A Stroke object. 

Class hierarchy: Interface1D > Curve > Chain
Class to represent a 1D elements issued from the chaining process. A Chain is the last step before the Stroke and is used in the Splitting and Creation processes.
Default constructor.
Copy constructor.
Parameters:  brother (Chain) – A Chain object. 

Builds a chain from its Id.
Parameters:  id (Id) – An Id object. 

Class hierarchy: Iterator > ViewEdgeIterator > ChainingIterator > ChainPredicateIterator
A “generic” usercontrolled ViewEdge iterator. This iterator is in particular built from a unary predicate and a binary predicate. First, the unary predicate is evaluated for all potential next ViewEdges in order to only keep the ones respecting a certain constraint. Then, the binary predicate is evaluated on the current ViewEdge together with each ViewEdge of the previous selection. The first ViewEdge respecting both the unary predicate and the binary predicate is kept as the next one. If none of the potential next ViewEdge respects these two predicates, None is returned.
Builds a ChainPredicateIterator from a starting ViewEdge and its orientation.
Parameters: 


Builds a ChainPredicateIterator from a unary predicate, a binary predicate, a starting ViewEdge and its orientation.
Parameters: 


Copy constructor.
Parameters:  brother (ChainPredicateIterator) – A ChainPredicateIterator object. 

Class hierarchy: Iterator > ViewEdgeIterator > ChainingIterator > ChainSilhouetteIterator
A ViewEdge Iterator used to follow ViewEdges the most naturally. For example, it will follow visible ViewEdges of same nature. As soon, as the nature or the visibility changes, the iteration stops (by setting the pointed ViewEdge to 0). In the case of an iteration over a set of ViewEdge that are both Silhouette and Crease, there will be a precedence of the silhouette over the crease criterion.
Builds a ChainSilhouetteIterator from the first ViewEdge used for iteration and its orientation.
Parameters: 


Copy constructor.
Parameters:  brother (ChainSilhouetteIterator) – A ChainSilhouetteIterator object. 

Class hierarchy: Iterator > ViewEdgeIterator > ChainingIterator
Base class for chaining iterators. This class is designed to be overloaded in order to describe chaining rules. It makes the description of chaining rules easier. The two main methods that need to overloaded are traverse() and init(). traverse() tells which ViewEdge to follow, among the adjacent ones. If you specify restriction rules (such as “Chain only ViewEdges of the selection”), they will be included in the adjacency iterator (i.e, the adjacent iterator will only stop on “valid” edges).
Builds a Chaining Iterator from the first ViewEdge used for iteration and its orientation.
Parameters: 


Copy constructor.
Parameters:  brother (ChainingIterator) – 

Initializes the iterator context. This method is called each time a new chain is started. It can be used to reset some history information that you might want to keep.
This method iterates over the potential next ViewEdges and returns the one that will be followed next. Returns the next ViewEdge to follow or None when the end of the chain is reached.
Parameters:  it (AdjacencyIterator) – The iterator over the ViewEdges adjacent to the end vertex of the current ViewEdge. The adjacency iterator reflects the restriction rules by only iterating over the valid ViewEdges. 

Returns:  Returns the next ViewEdge to follow, or None if chaining ends. 
Return type:  ViewEdge or None 
True if the current iteration is an incrementation.
Type :  bool 

The ViewVertex that is the next crossing.
Type :  ViewVertex 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVoid > ChainingTimeStampF1D
Builds a ChainingTimeStampF1D object.
Sets the chaining time stamp of the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Class hierarchy: StrokeShader > ColorNoiseShader
[Color shader]
Builds a ColorNoiseShader object.
Parameters: 


Class hierarchy: StrokeShader > ColorVariationPatternShader
[Color shader]
Builds a ColorVariationPatternShader object.
Parameters: 


Class hierarchy: StrokeShader > ConstantColorShader
[Color shader]
Builds a ConstantColorShader object.
Parameters: 


Class hierarchy: StrokeShader > ConstantThicknessShader
[Thickness shader]
Builds a ConstantThicknessShader object.
Parameters:  thickness (float) – The thickness that must be assigned to the stroke. 

Class hierarchy: StrokeShader > ConstrainedIncreasingThicknessShader
[Thickness shader]
Builds a ConstrainedIncreasingThicknessShader object.
Parameters: 


Same as the IncreasingThicknessShader, but here we allow the user to control the thickness/length ratio so that we don’t get fat short lines.
Parameters:  stroke (Stroke) – A Stroke object. 

Class hierarchy: UnaryPredicate1D > ContourUP1D
Returns true if the Interface1D is a contour. An Interface1D is a contour if it is borded by a different shape on each of its sides.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if the Interface1D is a contour, false otherwise. 
Return type:  bool 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > Curvature2DAngleF0D
Builds a Curvature2DAngleF0D object.
Returns a real value giving the 2D curvature (as an angle) of the 1D element to which the Interface0D pointed by the Interface0DIterator belongs. The 2D curvature is evaluated at the Interface0D.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The 2D curvature of the 1D element evaluated at the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > Curvature2DAngleF1D
Builds a Curvature2DAngleF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the 2D curvature as an angle for an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The 2D curvature as an angle. 
Return type:  float 
Class hierarchy: Interface1D > Curve
Base class for curves made of CurvePoints. SVertex is the type of the initial curve vertices. A Chain is a specialization of a Curve.
Default Constructor.
Copy Constructor.
Parameters:  brother (Curve) – A Curve object. 

Builds a Curve from its Id.
Parameters:  id (Id) – An Id object. 

Adds a single vertex at the end of the Curve.
Parameters:  vertex (SVertex or CurvePoint) – A vertex object. 

Adds a single vertex at the front of the Curve.
Parameters:  vertex (SVertex or CurvePoint) – A vertex object. 

True if the Curve doesn’t have any Vertex yet.
Type :  bool 

The number of segments in the polyline constituing the Curve.
Type :  int 

Class hierarchy: UnaryFunction0D > UnaryFunction0DEdgeNature > CurveNatureF0D
Builds a CurveNatureF0D object.
Returns the Nature of the 1D element the Interface0D pointed by the Interface0DIterator belongs to.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The nature of the 1D element to which the pointed Interface0D belongs. 
Return type:  Nature 
Class hierarchy: UnaryFunction1D > UnaryFunction1DEdgeNature > CurveNatureF1D
Builds a CurveNatureF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the nature of the Interface1D (silhouette, ridge, crease, and so on). Except if the Interface1D is a ViewEdge, this result might be ambiguous. Indeed, the Interface1D might result from the gathering of several 1D elements, each one being of a different nature. An integration method, such as the MEAN, might give, in this case, irrelevant results.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The nature of the Interface1D. 
Return type:  Nature 
Class hierarchy: Interface0D > CurvePoint
Class to represent a point of a curve. A CurvePoint can be any point of a 1D curve (it doesn’t have to be a vertex of the curve). Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is basically a polyline made of a list of SVertex objects. Thus, a CurvePoint is built by linearly interpolating two SVertex instances. CurvePoint can be used as virtual points while querying 0D information along a curve at a given resolution.
Defult constructor.
Copy constructor.
Parameters:  brother (CurvePoint) – A CurvePoint object. 

Builds a CurvePoint from two SVertex objects and an interpolation parameter.
Parameters: 

Builds a CurvePoint from two CurvePoint objects and an interpolation parameter.
Parameters: 


The angle (Fredo’s curvature) in radians.
Type :  float 

The first SVertex upon which the CurvePoint is built.
Type :  int 

The second SVertex upon which the CurvePoint is built.
Type :  int 

The 2D interpolation parameter.
Type :  float 

Class hierarchy: Iterator > CurvePointIterator
Class representing an iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is instanciated and returned through the .object attribute.
Default constructor.
Copy constructor.
Parameters:  brother (CurvePointIterator) – A CurvePointIterator object. 

Builds a CurvePointIterator object.
Parameters:  step (float) – A resampling resolution with which the curve is resampled. If zero, no resampling is done (i.e., the iterator iterates over initial vertices). 

The CurvePoint object currently pointed by this iterator.
Type :  CurvePoint 

The curvilinear abscissa of the current point.
Type :  float 

The point parameter at the current point in the stroke (0 <= u <= 1).
Type :  float 

Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > DensityF0D
Builds a DensityF0D object.
Parameters:  sigma (float) – The gaussian sigma value indicating the X value for which the gaussian function is 0.5. It leads to the window size value (the larger, the smoother). 

Returns the density of the (result) image evaluated at the Interface0D pointed by the Interface0DIterator. This density is evaluated using a pixels square window around the evaluation point and integrating these values using a gaussian.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The density of the image evaluated at the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > DensityF1D
Builds a DensityF1D object.
Parameters: 


Returns the density evaluated for an Interface1D. The density is evaluated for a set of points along the Interface1D (using the DensityF0D functor) with a userdefined sampling and then integrated into a single value using a userdefined integration method.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The density evaluated for an Interface1D. 
Return type:  float 
Class hierarchy: UnaryPredicate1D > DensityLowerThanUP1D
Builds a DensityLowerThanUP1D object.
Parameters: 


Returns true if the density evaluated for the Interface1D is less than a userdefined density value.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if the density is lower than a threshold. 
Return type:  bool 
Class hierarchy: UnaryPredicate1D > EqualToChainingTimeStampUP1D
Builds a EqualToChainingTimeStampUP1D object.
Parameters:  ts (int) – A time stamp value. 

Returns true if the Interface1D’s time stamp is equal to a certain userdefined value.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if the time stamp is equal to a userdefined value. 
Return type:  bool 
Class hierarchy: UnaryPredicate1D > EqualToTimeStampUP1D
Builds a EqualToTimeStampUP1D object.
Parameters:  ts (int) – A time stamp value. 

Returns true if the Interface1D’s time stamp is equal to a certain userdefined value.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if the time stamp is equal to a userdefined value. 
Return type:  bool 
Class hierarchy: UnaryPredicate1D > ExternalContourUP1D
Returns true if the Interface1D is an external contour. An Interface1D is an external contour if it is borded by no shape on one of its sides.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if the Interface1D is an external contour, false otherwise. 
Return type:  bool 
Class hierarchy: Interface1D > FEdge
Base Class for feature edges. This FEdge can represent a silhouette, a crease, a ridge/valley, a border or a suggestive contour. For silhouettes, the FEdge is oriented so that the visible face lies on the left of the edge. For borders, the FEdge is oriented so that the face lies on the left of the edge. An FEdge can represent an initial edge of the mesh or runs accross a face of the initial mesh depending on the smoothness or sharpness of the mesh. This class is specialized into a smooth and a sharp version since their properties slightly vary from one to the other.
Default constructor.
Copy constructor.
Parameters:  brother (FEdge) – An FEdge object. 

Builds an FEdge going from the first vertex to the second.
Parameters: 

True if this FEdge is a smooth FEdge.
Type :  bool 

The FEdge following this one in the ViewEdge. The value is None if this FEdge is the last of the ViewEdge.
Type :  FEdge 

Class hierarchy: Interface1D > FEdge > FEdgeSharp
Class defining a sharp FEdge. A Sharp FEdge corresponds to an initial edge of the input mesh. It can be a silhouette, a crease or a border. If it is a crease edge, then it is borded by two faces of the mesh. Face a lies on its right whereas Face b lies on its left. If it is a border edge, then it doesn’t have any face on its right, and thus Face a is None.
Default constructor.
Copy constructor.
Parameters:  brother (FEdgeSharp) – An FEdgeSharp object. 

Builds an FEdgeSharp going from the first vertex to the second.
Parameters: 

The face mark of the face lying on the left of the FEdge.
Type :  bool 

The face mark of the face lying on the right of the FEdge. If this FEdge is a border, it has no face on the right and thus this property is set to false.
Type :  bool 

The index of the material of the face lying on the left of the FEdge.
Type :  int 

The index of the material of the face lying on the right of the FEdge. If this FEdge is a border, it has no Face on its right and therefore no material.
Type :  int 

The material of the face lying on the right of the FEdge. If this FEdge is a border, it has no Face on its right and therefore no material.
Type :  Material 

The normal to the face lying on the left of the FEdge.
Type :  mathutils.Vector 

The normal to the face lying on the right of the FEdge. If this FEdge is a border, it has no Face on its right and therefore no normal.
Type :  mathutils.Vector 

Class hierarchy: Interface1D > FEdge > FEdgeSmooth
Class defining a smooth edge. This kind of edge typically runs across a face of the input mesh. It can be a silhouette, a ridge or valley, a suggestive contour.
Default constructor.
Copy constructor.
Parameters:  brother (FEdgeSmooth) – An FEdgeSmooth object. 

Builds an FEdgeSmooth going from the first to the second.
Parameters: 

The face mark of the face that this FEdge is running across.
Type :  bool 

The index of the material of the face that this FEdge is running across.
Type :  int 

The normal of the face that this FEdge is running across.
Type :  mathutils.Vector 

Class hierarchy: BinaryPredicate1D > FalseBP1D
Always returns false.
Parameters: 


Returns:  False. 
Return type:  bool 
Class hierarchy: UnaryPredicate0D > FalseUP0D
Always returns false.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  False. 
Return type:  bool 
Class hierarchy: UnaryPredicate1D > FalseUP1D
Always returns false.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  False. 
Return type:  bool 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetCompleteViewMapDensityF1D
Builds a GetCompleteViewMapDensityF1D object.
Parameters: 


Returns the density evaluated for an Interface1D in the complete viewmap image. The density is evaluated for a set of points along the Interface1D (using the ReadCompleteViewMapPixelF0D functor) and then integrated into a single value using a userdefined integration method.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The density evaluated for the Interface1D in the complete viewmap image. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > GetCurvilinearAbscissaF0D
Builds a GetCurvilinearAbscissaF0D object.
Returns the curvilinear abscissa of the Interface0D pointed by the Interface0DIterator in the context of its 1D element.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The curvilinear abscissa of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetDirectionalViewMapDensityF1D
Builds a GetDirectionalViewMapDensityF1D object.
Parameters: 


Returns the density evaluated for an Interface1D in of the steerable viewmaps image. The direction telling which Directional map to choose is explicitely specified by the user. The density is evaluated for a set of points along the Interface1D (using the ReadSteerableViewMapPixelF0D functor) and then integrated into a single value using a userdefined integration method.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  the density evaluated for an Interface1D in of the steerable viewmaps image. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DViewShape > GetOccludeeF0D
Builds a GetOccludeeF0D object.
Returns the ViewShape that the Interface0D pointed by the Interface0DIterator occludes.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The ViewShape occluded by the pointed Interface0D. 
Return type:  ViewShape 
Class hierarchy: UnaryFunction1D > UnaryFunction1DVectorViewShape > GetOccludeeF1D
Builds a GetOccludeeF1D object.
Returns a list of occluded shapes covered by this Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  A list of occluded shapes covered by the Interface1D. 
Return type:  list of ViewShape objects 
Class hierarchy: UnaryFunction0D > UnaryFunction0DVectorViewShape > GetOccludersF0D
Builds a GetOccludersF0D object.
Returns a list of ViewShape objects occluding the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  A list of ViewShape objects occluding the pointed Interface0D. 
Return type:  list of ViewShape objects 
Class hierarchy: UnaryFunction1D > UnaryFunction1DVectorViewShape > GetOccludersF1D
Builds a GetOccludersF1D object.
Returns a list of occluding shapes that cover this Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  A list of occluding shapes that cover the Interface1D. 
Return type:  list of ViewShape objects 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > GetParameterF0D
Builds a GetParameterF0D object.
Returns the parameter of the Interface0D pointed by the Interface0DIterator in the context of its 1D element.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The parameter of an Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetProjectedXF0D
Builds a GetProjectedXF0D object.
Returns the X 3D projected coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The X 3D projected coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetProjectedXF1D
Builds a GetProjectedXF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the projected X 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The projected X 3D coordinate of an Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetProjectedYF0D
Builds a GetProjectedYF0D object.
Returns the Y 3D projected coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The Y 3D projected coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetProjectedYF1D
Builds a GetProjectedYF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the projected Y 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The projected Y 3D coordinate of an Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetProjectedZF0D
Builds a GetProjectedZF0D object.
Returns the Z 3D projected coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The Z 3D projected coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetProjectedZF1D
Builds a GetProjectedZF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the projected Z 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The projected Z 3D coordinate of an Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DViewShape > GetShapeF0D
Builds a GetShapeF0D.cpp object.
Returns the ViewShape containing the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The ViewShape containing the pointed Interface0D. 
Return type:  ViewShape 
Class hierarchy: UnaryFunction1D > UnaryFunction1DVectorViewShape > GetShapeF1D
Builds a GetShapeF1D object.
Returns a list of shapes covered by this Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  A list of shapes covered by the Interface1D. 
Return type:  list of ViewShape objects 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetSteerableViewMapDensityF1D
Builds a GetSteerableViewMapDensityF1D object.
Parameters: 


Returns the density of the ViewMap for a given Interface1D. The density of each FEdge is evaluated in the proper steerable ViewMap depending on its orientation.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The density of the ViewMap for a given Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > GetViewMapGradientNormF0D
Builds a GetViewMapGradientNormF0D object.
Parameters:  level (int) – The level of the pyramid from which the pixel must be read. 

Returns the norm of the gradient of the global viewmap density image.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The norm of the gradient of the global viewmap density image. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetViewMapGradientNormF1D
Builds a GetViewMapGradientNormF1D object.
Parameters: 


Returns the density of the ViewMap for a given Interface1D. The density of each FEdge is evaluated in the proper steerable ViewMap depending on its orientation.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The density of the ViewMap for a given Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetXF0D
Builds a GetXF0D object.
Returns the X 3D coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The X 3D coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetXF1D
Builds a GetXF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the X 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The X 3D coordinate of the Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetYF0D
Builds a GetYF0D object.
Returns the Y 3D coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The Y 3D coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetYF1D
Builds a GetYF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the Y 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The Y 3D coordinate of the Interface1D. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > GetZF0D
Builds a GetZF0D object.
Returns the Z 3D coordinate of the Interface0D pointed by the Interface0DIterator.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The Z 3D coordinate of the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > GetZF1D
Builds a GetZF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the Z 3D coordinate of an Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The Z 3D coordinate of the Interface1D. 
Return type:  float 
Class hierarchy: StrokeShader > GuidingLinesShader
[Geometry shader]
Builds a GuidingLinesShader object.
Parameters:  offset (float) – The line that replaces the stroke is initially in the middle of the initial stroke bounding box. offset is the value of the displacement which is applied to this line along its normal. 

Shader to modify the Stroke geometry so that it corresponds to its main direction line. This shader must be used together with the splitting operator using the curvature criterion. Indeed, the precision of the approximation will depend on the size of the stroke’s pieces. The bigger the pieces are, the rougher the approximation is.
Parameters:  stroke (Stroke) – A Stroke object. 

Class for representing an object Id.
Build the Id from two numbers.
Parameters: 


Copy constructor.
Parameters:  brother (Id) – An Id object. 

The first number constituting the Id.
Type :  int 

The second number constituting the Id.
Type :  int 

Class hierarchy: StrokeShader > IncreasingColorShader
[Color shader]
Builds an IncreasingColorShader object.
Parameters: 


Class hierarchy: StrokeShader > IncreasingThicknessShader
[Thickness shader]
Builds an IncreasingThicknessShader object.
Parameters: 


Assigns thicknesses values such as the thickness increases from a thickness value A to a thickness value B between the first vertex to the midpoint vertex and then decreases from B to a A between this midpoint vertex and the last vertex. The thickness is linearly interpolated from A to B.
Parameters:  stroke (Stroke) – A Stroke object. 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVoid > IncrementChainingTimeStampF1D
Builds an IncrementChainingTimeStampF1D object.
Increments the chaining time stamp of the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Class hierarchy: int > IntegrationType
Different integration methods that can be invoked to integrate into a single value the set of values obtained from each 0D element of an 1D element:
Base class for any 0D element.
Default constructor.
Returns the FEdge that lies between this 0D element and the 0D element given as the argument.
Parameters:  inter (Interface0D) – A 0D element. 

Returns:  The FEdge lying between the two 0D elements. 
Return type:  FEdge 
The string of the name of this 0D element.
Type :  str 

The 2D point of this 0D element.
Type :  mathutils.Vector 

The 3D point of this 0D element.
Type :  mathutils.Vector 

The X coordinate of the projected 3D point of this 0D element.
Type :  float 

The Y coordinate of the projected 3D point of this 0D element.
Type :  float 

The Z coordinate of the projected 3D point of this 0D element.
Type :  float 

Class hierarchy: Iterator > Interface0DIterator
Class defining an iterator over Interface0D elements. An instance of this iterator is always obtained from a 1D element.
Copy constructor.
Parameters:  brother (Interface0DIterator) – An Interface0DIterator object. 

Construct a nested Interface0DIterator that can be the argument of a Function0D.
Parameters:  it (SVertexIterator, CurvePointIterator, or StrokeVertexIterator) – An iterator object to be nested. 

The Interface0D object currently pointed by this iterator.
Type :  Interface0D 

The curvilinear abscissa of the current point.
Type :  float 

The point parameter at the current point in the 1D element (0 <= u <= 1).
Type :  float 

Base class for any 1D element.
Default constructor.
Returns an iterator over the Interface1D points, pointing to the first point. The difference with vertices_begin() is that here we can iterate over points of the 1D element at a any given sampling. Indeed, for each iteration, a virtual point is created.
Parameters:  t (float) – A sampling with which we want to iterate over points of this 1D element. 

Returns:  An Interface0DIterator pointing to the first point. 
Return type:  Interface0DIterator 
Returns an iterator over the Interface1D points, pointing after the last point. The difference with vertices_end() is that here we can iterate over points of the 1D element at a given sampling. Indeed, for each iteration, a virtual point is created.
Parameters:  t (float) – A sampling with which we want to iterate over points of this 1D element. 

Returns:  An Interface0DIterator pointing after the last point. 
Return type:  Interface0DIterator 
Returns an iterator over the Interface1D vertices, pointing to the first vertex.
Returns:  An Interface0DIterator pointing to the first vertex. 

Return type:  Interface0DIterator 
Returns an iterator over the Interface1D vertices, pointing after the last vertex.
Returns:  An Interface0DIterator pointing after the last vertex. 

Return type:  Interface0DIterator 
The 2D length of this Interface1D.
Type :  float 

The string of the name of the 1D element.
Type :  str 

The time stamp of the 1D element, mainly used for selection.
Type :  int 

Base class to define iterators.
Default constructor.
Makes the iterator point the previous element.
Makes the iterator point the next element.
True if the interator points the first element.
Type :  bool 

True if the interator points the last element.
Type :  bool 

The string of the name of this iterator.
Type :  str 

Class hierarchy: BinaryPredicate1D > Length2DBP1D
Returns true if the 2D length of inter1 is less than the 2D length of inter2.
Parameters: 


Returns:  True or false. 
Return type:  bool 
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > LocalAverageDepthF0D
Builds a LocalAverageDepthF0D object.
Parameters:  mask_size (float) – The size of the mask. 

Returns the average depth around the Interface0D pointed by the Interface0DIterator. The result is obtained by querying the depth buffer on a window around that point.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The average depth around the pointed Interface0D. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > LocalAverageDepthF1D
Builds a LocalAverageDepthF1D object.
Parameters: 


Returns the average depth evaluated for an Interface1D. The average depth is evaluated for a set of points along the Interface1D (using the LocalAverageDepthF0D functor) with a userdefined sampling and then integrated into a single value using a userdefined integration method.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The average depth evaluated for the Interface1D. 
Return type:  float 
Class defining a material.
Default constructor.
Copy constructor.
Parameters:  brother (Material) – A Material object. 

Builds a Material from its diffuse, ambient, specular, emissive colors and a shininess coefficient.
Parameters: 


RGBA components of the ambient color of the material.
Type :  mathutils.Color 

RGBA components of the diffuse color of the material.
Type :  mathutils.Vector 

RGBA components of the emissive color of the material.
Type :  mathutils.Color 

Shininess coefficient of the material.
Type :  float 

RGBA components of the specular color of the material.
Type :  mathutils.Vector 

Class hierarchy: UnaryFunction0D > UnaryFunction0DMaterial > MaterialF0D
Builds a MaterialF0D object.
Returns the material of the object evaluated at the Interface0D pointed by the Interface0DIterator. This evaluation can be ambiguous (in the case of a TVertex for example. This functor tries to remove this ambiguity using the context offered by the 1D element to which the Interface0DIterator belongs to and by arbitrary chosing the material of the face that lies on its left when following the 1D element if there are two different materials on each side of the point. However, there still can be problematic cases, and the user willing to deal with this cases in a specific way should implement its own getMaterial functor.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The material of the object evaluated at the pointed Interface0D. 
Return type:  Material 
Class hierarchy: int > MediumType
The different blending modes available to similate the interaction mediamedium:
Class hierarchy: int > Nature
Different possible natures of 0D and 1D elements of the ViewMap.
Vertex natures:
Edge natures:
Class to provide Perlin noise functionalities.
Builds a Noise object. Seed is an optional argument. The seed value is used as a seed for random number generation if it is equal to or greater than zero; otherwise, time is used as a seed.
Parameters:  seed (int) – Seed for random number generation. 

Returns a smooth noise value for a 1D element.
Parameters:  v (float) – Onedimensional sample point. 

Returns:  A smooth noise value. 
Return type:  float 
Returns a smooth noise value for a 2D element.
Parameters:  v (mathutils.Vector, list or tuple of 2 real numbers) – Twodimensional sample point. 

Returns:  A smooth noise value. 
Return type:  float 
Returns a smooth noise value for a 3D element.
Parameters:  v (mathutils.Vector, list or tuple of 3 real numbers) – Threedimensional sample point. 

Returns:  A smooth noise value. 
Return type:  float 
Returns a noise value for a 1D element.
Parameters: 


Returns:  A noise value. 
Return type:  float 
Returns a noise value for a 2D element.
Parameters: 


Returns:  A noise value. 
Return type:  float 
Returns a noise value for a 3D element.
Parameters: 


Returns:  A noise value. 
Return type:  float 
Class hierarchy: Interface0D > ViewVertex > NonTVertex
View vertex for corners, cusps, etc. associated to a single SVertex. Can be associated to 2 or more view edges.
Default constructor.
Build a NonTVertex from a SVertex.
Parameters:  svertex (SVertex) – An SVertex object. 

Class hierarchy: UnaryFunction0D > UnaryFunction0DVec2f > Normal2DF0D
Builds a Normal2DF0D object.
Returns a twodimensional vector giving the normalized 2D normal to the 1D element to which the Interface0D pointed by the Interface0DIterator belongs. The normal is evaluated at the pointed Interface0D.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The 2D normal of the 1D element evaluated at the pointed Interface0D. 
Return type:  mathutils.Vector 
Class hierarchy: UnaryFunction1D > UnaryFunction1DVec2f > Normal2DF1D
Builds a Normal2DF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the 2D normal for the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The 2D normal for the Interface1D. 
Return type:  mathutils.Vector 
Class defining the operators used in a style module. There are five types of operators: Selection, chaining, splitting, sorting and creation. All these operators are user controlled through functors, predicates and shaders that are taken as arguments.
Builds a set of chains from the current set of ViewEdges. Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator iterates both using the increment and decrement operators and is therefore bidirectional. This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can be told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track of the number of chains to which a ViewEdge belongs to.
Parameters: 


The only difference with the above bidirectional chaining algorithm is that we don’t need to pass a stopping criterion. This might be desirable when the stopping criterion is already contained in the iterator definition. Builds a set of chains from the current set of ViewEdges. Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator iterates both using the increment and decrement operators and is therefore bidirectional. This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can be told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track of the number of chains to which a ViewEdge belongs to.
Parameters:  it (ChainingIterator) – The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule. 

Builds a set of chains from the current set of ViewEdges. Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator only iterates using the increment operator and is therefore unidirectional.
Parameters: 


Builds a set of chains from the current set of ViewEdges. Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator only iterates using the increment operator and is therefore unidirectional. This chaining operator is different from the previous one because it doesn’t take any modifier as argument. Indeed, the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in this case.
Parameters: 


Creates and shades the strokes from the current set of chains. A predicate can be specified to make a selection pass on the chains.
Parameters: 


Returns the Chain at the index in the current set of Chains.
Parameters:  i (int) – index (0 <= i < Operators.get_chains_size()). 

Returns:  The Chain object. 
Return type:  Chain 
Returns the number of Chains.
Returns:  The number of Chains. 

Return type:  int 
Returns the Stroke at the index in the current set of Strokes.
Parameters:  i (int) – index (0 <= i < Operators.get_strokes_size()). 

Returns:  The Stroke object. 
Return type:  Stroke 
Returns the number of Strokes.
Returns:  The number of Strokes. 

Return type:  int 
Returns the number of ViewEdges.
Returns:  The number of ViewEdges. 

Return type:  int 
Returns the ViewEdge at the index in the current set of ViewEdges.
Parameters:  i (int) – index (0 <= i < Operators.get_view_edges_size()). 

Returns:  The ViewEdge object. 
Return type:  ViewEdge 
Splits the current set of chains in a recursive way. We process the points of each chain (with a specified sampling) to find the point minimizing a specified function. The chain is split in two at this point and the two new chains are processed in the same way. The recursivity level is controlled through a predicate 1D that expresses a stopping condition on the chain that is about to be processed.
Parameters: 


Splits the current set of chains in a recursive way. We process the points of each chain (with a specified sampling) to find the point minimizing a specified function. The chain is split in two at this point and the two new chains are processed in the same way. The user can specify a 0D predicate to make a first selection on the points that can potentially be split. A point that doesn’t verify the 0D predicate won’t be candidate in realizing the min. The recursivity level is controlled through a predicate 1D that expresses a stopping condition on the chain that is about to be processed.
Parameters: 


Selects the ViewEdges of the ViewMap verifying a specified condition.
Parameters:  pred (UnaryPredicate1D) – The predicate expressing this condition. 

Splits each chain of the current set of chains in a sequential way. The points of each chain are processed (with a specified sampling) sequentially. Each time a user specified starting condition is verified, a new chain begins and ends as soon as a userdefined stopping predicate is verified. This allows chains overlapping rather than chains partitioning. The first point of the initial chain is the first point of one of the resulting chains. The splitting ends when no more chain can start.
Parameters: 


Splits each chain of the current set of chains in a sequential way. The points of each chain are processed (with a specified sampling) sequentially and each time a user specified condition is verified, the chain is split into two chains. The resulting set of chains is a partition of the initial chain
Parameters: 


Sorts the current set of chains (or viewedges) according to the comparison predicate given as argument.
Parameters:  pred (BinaryPredicate1D) – The binary predicate used for the comparison. 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVec2f > Orientation2DF1D
Builds an Orientation2DF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the 2D orientation of the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The 2D orientation of the Interface1D. 
Return type:  mathutils.Vector 
Class hierarchy: UnaryFunction1D > UnaryFunction1DVec3f > Orientation3DF1D
Builds an Orientation3DF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the 3D orientation of the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The 3D orientation of the Interface1D. 
Return type:  mathutils.Vector 
Class hierarchy: StrokeShader > PolygonalizationShader
[Geometry shader]
Builds a PolygonalizationShader object.
Parameters:  error (float) – The error we want our polygonal approximation to have with respect to the original geometry. The smaller, the closer the new stroke is to the orinal one. This error corresponds to the maximum distance between the new stroke and the old one. 

Modifies the Stroke geometry so that it looks more “polygonal”. The basic idea is to start from the minimal stroke approximation consisting in a line joining the first vertex to the last one and to subdivide using the original stroke vertices until a certain error is reached.
Parameters:  stroke (Stroke) – A Stroke object. 

Class hierarchy: UnaryFunction0D > UnaryFunction0DUnsigned > QuantitativeInvisibilityF0D
Builds a QuantitativeInvisibilityF0D object.
Returns the quantitative invisibility of the Interface0D pointed by the Interface0DIterator. This evaluation can be ambiguous (in the case of a TVertex for example). This functor tries to remove this ambiguity using the context offered by the 1D element to which the Interface0D belongs to. However, there still can be problematic cases, and the user willing to deal with this cases in a specific way should implement its own getQIF0D functor.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The quantitative invisibility of the pointed Interface0D. 
Return type:  int 
Class hierarchy: UnaryFunction1D > UnaryFunction1DUnsigned > QuantitativeInvisibilityF1D
Builds a QuantitativeInvisibilityF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns the Quantitative Invisibility of an Interface1D element. If the Interface1D is a ViewEdge, then there is no ambiguity concerning the result. But, if the Interface1D results of a chaining (chain, stroke), then it might be made of several 1D elements of different Quantitative Invisibilities.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The Quantitative Invisibility of the Interface1D. 
Return type:  int 
Class hierarchy: UnaryPredicate1D > QuantitativeInvisibilityUP1D
Builds a QuantitativeInvisibilityUP1D object.
Parameters:  qi (int) – The Quantitative Invisibility you want the Interface1D to have. 

Returns true if the Quantitative Invisibility evaluated at an Interface1D, using the QuantitativeInvisibilityF1D functor, equals a certain userdefined value.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if Quantitative Invisibility equals a userdefined value. 
Return type:  bool 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > ReadCompleteViewMapPixelF0D
Builds a ReadCompleteViewMapPixelF0D object.
Parameters:  level (int) – The level of the pyramid from which the pixel must be read. 

Reads a pixel in one of the level of the complete viewmap.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  A pixel in one of the level of the complete viewmap. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > ReadMapPixelF0D
Builds a ReadMapPixelF0D object.
Parameters: 


Reads a pixel in a map.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  A pixel in a map. 
Return type:  float 
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat > ReadSteerableViewMapPixelF0D
Builds a ReadSteerableViewMapPixelF0D object.
Parameters: 


Reads a pixel in one of the level of one of the steerable viewmaps.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  A pixel in one of the level of one of the steerable viewmaps. 
Return type:  float 
Class to define a feature shape. It is the gathering of feature elements from an identified input shape.
Default constructor.
Copy constructor.
Parameters:  brother (SShape) – An SShape object. 

Adds an SVertex to the list of SVertex of this Shape. The SShape attribute of the SVertex is also set to this SShape.
Parameters:  vertex (SVertex) – An SVertex object. 

Compute the bbox of the SShape.
The name of the SShape.
Type :  str 

Class hierarchy: Interface0D > SVertex
Class to define a vertex of the embedding.
Default constructor.
Copy constructor.
Parameters:  brother (SVertex) – A SVertex object. 

Builds a SVertex from 3D coordinates and an Id.
Parameters: 


Add an FEdge to the list of edges emanating from this SVertex.
Parameters:  fedge (FEdge) – An FEdge. 

Adds a normal to the SVertex’s set of normals. If the same normal is already in the set, nothing changes.
Parameters:  normal (mathutils.Vector, list or tuple of 3 real numbers) – A threedimensional vector. 

Curvature information expressed in the form of a sevenelement tuple (K1, e1, K2, e2, Kr, er, dKr), where K1 and K2 are scalar values representing the first (maximum) and second (minimum) principal curvatures at this SVertex, respectively; e1 and e2 are threedimensional vectors representing the first and second principal directions, i.e. the directions of the normal plane where the curvature takes its maximum and minimum values, respectively; and Kr, er and dKr are the radial curvature, radial direction, and the derivative of the radial curvature at this SVertex, repectively.
Type :  tuple 

The normals for this Vertex as a list. In a sharp surface, an SVertex has exactly one normal. In a smooth surface, an SVertex can have any number of normals.
Type :  list of mathutils.Vector objects 

The number of different normals for this SVertex.
Type :  int 

The projected 3D coordinates of the SVertex.
Type :  mathutils.Vector 

The 3D coordinates of the SVertex.
Type :  mathutils.Vector 

If this SVertex is also a ViewVertex, this property refers to the ViewVertex, and None otherwise. :type: ViewVertex
Class hierarchy: Iterator > SVertexIterator
Class representing an iterator over SVertex of a ViewEdge. An instance of an SVertexIterator can be obtained from a ViewEdge by calling verticesBegin() or verticesEnd().
Default constructor.
Copy constructor.
Parameters:  brother (SVertexIterator) – An SVertexIterator object. 

Build an SVertexIterator that starts iteration from an SVertex object v.
Parameters: 

The curvilinear abscissa of the current point.
Type :  float 

The point parameter at the current point in the 1D element (0 <= u <= 1).
Type :  float 

Class hierarchy: BinaryPredicate1D > SameShapeIdBP1D
Returns true if inter1 and inter2 belong to the same shape.
Parameters: 


Returns:  True or false. 
Return type:  bool 
Class hierarchy: StrokeShader > SamplingShader
[Geometry shader]
Builds a SamplingShader object.
Parameters:  sampling (float) – The sampling to use for the stroke resampling. 

Class hierarchy: UnaryFunction0D > UnaryFunction0DId > ShapeIdF0D
Builds a ShapeIdF0D object.
Returns the Id of the Shape the Interface0D pointed by the Interface0DIterator belongs to. This evaluation can be ambiguous (in the case of a TVertex for example). This functor tries to remove this ambiguity using the context offered by the 1D element to which the Interface0DIterator belongs to. However, there still can be problematic cases, and the user willing to deal with this cases in a specific way should implement its own getShapeIdF0D functor.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The Id of the Shape the pointed Interface0D belongs to. 
Return type:  Id 
Class hierarchy: UnaryPredicate1D > ShapeUP1D
Builds a ShapeUP1D object.
Parameters: 


Returns true if the shape to which the Interface1D belongs to has the same Id as the one specified by the user.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True if Interface1D belongs to the shape of the userspecified Id. 
Return type:  bool 
Class hierarchy: StrokeShader > SmoothingShader
[Geometry shader]
Builds a SmoothingShader object.
Parameters: 


Class hierarchy: StrokeShader > SpatialNoiseShader
[Geometry shader]
Builds a SpatialNoiseShader object.
Parameters: 


Class hierarchy: Interface1D > Stroke
Class to define a stroke. A stroke is made of a set of 2D vertices (StrokeVertex), regularly spaced out. This set of vertices defines the stroke’s backbone geometry. Each of these stroke vertices defines the stroke’s shape and appearance at this vertex position.
Default constructor
Copy constructor
Compute the sampling needed to get N vertices. If the specified number of vertices is less than the actual number of vertices, the actual sampling value is returned. (To remove Vertices, use the RemoveVertex() method of this class.)
Parameters:  n (int) – The number of stroke vertices we eventually want in our Stroke. 

Returns:  The sampling that must be used in the Resample(float) method. 
Return type:  float 
Inserts the StrokeVertex given as argument into the Stroke before the point specified by next. The length and curvilinear abscissa are updated consequently.
Parameters: 


Removes all vertices from the Stroke.
Removes the StrokeVertex given as argument from the Stroke. The length and curvilinear abscissa are updated consequently.
Parameters:  vertex (StrokeVertex) – the StrokeVertex to remove from the Stroke. 

Resamples the stroke so that it eventually has N points. That means it is going to add Nvertices_size, where vertices_size is the number of points we already have. If vertices_size >= N, no resampling is done.
Parameters:  n (int) – The number of vertices we eventually want in our stroke. 

Resamples the stroke with a given sampling. If the sampling is smaller than the actual sampling value, no resampling is done.
Parameters:  sampling (float) – The new sampling value. 

Returns a StrokeVertexIterator pointing on the first StrokeVertex of the Stroke. O ne can specify a sampling value to resample the Stroke on the fly if needed.
Parameters:  t (float) – The resampling value with which we want our Stroke to be resampled. If 0 is specified, no resampling is done. 

Returns:  A StrokeVertexIterator pointing on the first StrokeVertex. 
Return type:  StrokeVertexIterator 
Returns a StrokeVertexIterator pointing after the last StrokeVertex of the Stroke.
Returns:  A StrokeVertexIterator pointing after the last StrokeVertex. 

Return type:  StrokeVertexIterator 
Returns the number of StrokeVertex constituing the Stroke.
Returns:  The number of stroke vertices. 

Return type:  int 
Updates the 2D length of the Stroke.
The 2D length of the Stroke.
Type :  float 

The MediumType used for this Stroke.
Type :  MediumType 

The ID of the texture used to simulate th marks system for this Stroke.
Type :  int 

True if this Stroke uses a texture with tips, and false otherwise.
Type :  bool 

Class to define a set of attributes associated with a StrokeVertex. The attribute set stores the color, alpha and thickness values for a Stroke Vertex.
Default constructor.
Copy constructor.
Parameters:  brother (StrokeAttribute) – A StrokeAttribute object. 

Build a stroke vertex attribute from a set of parameters.
Parameters: 


Interpolation constructor. Build a StrokeAttribute from two StrokeAttribute objects and an interpolation parameter.
Parameters: 


Returns an attribute of float type.
Parameters:  name (str) – The name of the attribute. 

Returns:  The attribute value. 
Return type:  float 
Returns an attribute of twodimensional vector type.
Parameters:  name (str) – The name of the attribute. 

Returns:  The attribute value. 
Return type:  mathutils.Vector 
Returns an attribute of threedimensional vector type.
Parameters:  name (str) – The name of the attribute. 

Returns:  The attribute value. 
Return type:  mathutils.Vector 
Checks whether the attribute name of float type is available.
Parameters:  name (str) – The name of the attribute. 

Returns:  True if the attribute is availbale. 
Return type:  bool 
Checks whether the attribute name of twodimensional vector type is available.
Parameters:  name (str) – The name of the attribute. 

Returns:  True if the attribute is availbale. 
Return type:  bool 
Checks whether the attribute name of threedimensional vector type is available.
Parameters:  name (str) – The name of the attribute. 

Returns:  True if the attribute is availbale. 
Return type:  bool 
Adds a userdefined attribute of float type. If there is no attribute of the given name, it is added. Otherwise, the new value replaces the old one.
Parameters: 


Adds a userdefined attribute of twodimensional vector type. If there is no attribute of the given name, it is added. Otherwise, the new value replaces the old one.
Parameters: 


Adds a userdefined attribute of threedimensional vector type. If there is no attribute of the given name, it is added. Otherwise, the new value replaces the old one.
Parameters: 


Alpha component of the stroke color.
Type :  float 

RGB components of the stroke color.
Type :  mathutils.Color 

Right and left components of the stroke thickness. The right (left) component is the thickness on the right (left) of the vertex when following the stroke.
Type :  mathutils.Vector 

The visibility flag. True if the StrokeVertex is visible.
Type :  bool 

Base class for stroke shaders. Any stroke shader must inherit from this class and overload the shade() method. A StrokeShader is designed to modify stroke attributes such as thickness, color, geometry, texture, blending mode, and so on. The basic way for this operation is to iterate over the stroke vertices of the Stroke and to modify the StrokeAttribute of each vertex. Here is a code example of such an iteration:
it = ioStroke.strokeVerticesBegin()
while not it.is_end:
att = it.object.attribute
## perform here any attribute modification
it.increment()
Default constructor.
The shading method. Must be overloaded by inherited classes.
Parameters:  stroke (Stroke) – A Stroke object. 

The name of the stroke shader.
Type :  str 

Class hierarchy: StrokeShader > StrokeTextureShader
[Texture shader]
Builds a StrokeTextureShader object.
Parameters: 


The format of a texture image including tips:
___________
 
 A 
___________
  
 B  C 
__________
Class hierarchy: Interface0D > CurvePoint > StrokeVertex
Class to define a stroke vertex.
Default constructor.
Copy constructor.
Parameters:  brother (StrokeVertex) – A StrokeVertex object. 

Build a stroke vertex from 2 stroke vertices and an interpolation parameter.
Parameters: 


Build a stroke vertex from a CurvePoint
Parameters:  point (CurvePoint) – A CurvePoint object. 

Build a stroke vertex from a SVertex
Parameters:  svertex (SVertex) – An SVertex object. 

Build a stroke vertex from an SVertex and a StrokeAttribute object.
Parameters: 


StrokeAttribute for this StrokeVertex.
Type :  StrokeAttribute 

Curvilinear abscissa of this StrokeVertex in the Stroke.
Type :  float 

2D point coordinates.
Type :  mathutils.Vector 

Stroke length (it is only a value retained by the StrokeVertex, and it won’t change the real stroke length).
Type :  float 

Curvilinear abscissa of this StrokeVertex in the Stroke.
Type :  float 

Class hierarchy: Iterator > StrokeVertexIterator
Class defining an iterator designed to iterate over the StrokeVertex of a Stroke. An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator allows only an access to an Interface0D whereas we could need to access the specialized StrokeVertex type. In this case, one should use a StrokeVertexIterator. The castToInterface0DIterator() method is useful to get an Interface0DIterator from a StrokeVertexIterator in order to call any functions of the UnaryFunction0D type.
Default constructor.
Copy constructor.
Parameters:  brother (StrokeVertexIterator) – A StrokeVertexIterator object. 

The StrokeVertex object currently pointed by this iterator.
Type :  StrokeVertex 

The curvilinear abscissa of the current point.
Type :  float 

The point parameter at the current point in the stroke (0 <= u <= 1).
Type :  float 

Class hierarchy: Interface0D > ViewVertex > TVertex
Class to define a T vertex, i.e. an intersection between two edges. It points towards two SVertex and four ViewEdges. Among the ViewEdges, two are front and the other two are back. Basically a front edge hides part of a back edge. So, among the back edges, one is of invisibility N and the other of invisibility N+1.
Default constructor.
Returns the mate edge of the ViewEdge given as argument. If the ViewEdge is frontEdgeA, frontEdgeB is returned. If the ViewEdge is frontEdgeB, frontEdgeA is returned. Same for back edges.
Parameters:  viewedge (ViewEdge) – A ViewEdge object. 

Returns:  The mate edge of the given ViewEdge. 
Return type:  ViewEdge 
Class hierarchy: StrokeShader > TextureAssignerShader
[Texture shader]
Builds a TextureAssignerShader object.
Parameters:  preset (int) – The preset number to use. 

Assigns a texture to the stroke in order to simulate its marks system. This shader takes as input an integer value telling which texture and blending mode to use among a set of predefined textures. Here are the different presets:
Any other value will lead to the following preset:
Parameters:  stroke (Stroke) – A Stroke object. 

Class hierarchy: StrokeShader > ThicknessNoiseShader
[Thickness shader]
Builds a ThicknessNoiseShader object.
Parameters: 


Class hierarchy: StrokeShader > ThicknessVariationPatternShader
[Thickness shader]
Builds a ThicknessVariationPatternShader object.
Parameters: 


Class hierarchy: UnaryFunction1D > UnaryFunction1DVoid > TimeStampF1D
Builds a TimeStampF1D object.
Returns the time stamp of the Interface1D.
Parameters:  inter (Interface1D) – An Interface1D object. 

Class hierarchy: StrokeShader > TipRemoverShader
[Geometry shader]
Builds a TipRemoverShader object.
Parameters:  tip_length (float) – The length of the piece of stroke we want to remove at each extremity. 

Class hierarchy: BinaryPredicate1D > TrueBP1D
Always returns true.
Parameters: 


Returns:  True. 
Return type:  bool 
Class hierarchy: UnaryPredicate0D > TrueUP0D
Always returns true.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  True. 
Return type:  bool 
Class hierarchy: UnaryPredicate1D > TrueUP1D
Always returns true.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  True. 
Return type:  bool 
Base class for Unary Functions (functors) working on Interface0DIterator. A unary function will be used by invoking __call__() on an Interface0DIterator. In Python, several different subclasses of UnaryFunction0D are used depending on the types of functors’ return values. For example, you would inherit from a UnaryFunction0DDouble if you wish to define a function that returns a double value. Available UnaryFunction0D subclasses are:
The name of the unary 0D function.
Type :  str 

Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble
Base class for unary functions (functors) that work on Interface0DIterator and return a float value.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DEdgeNature
Base class for unary functions (functors) that work on Interface0DIterator and return a Nature object.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DFloat
Base class for unary functions (functors) that work on Interface0DIterator and return a float value.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DId
Base class for unary functions (functors) that work on Interface0DIterator and return an Id object.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DMaterial
Base class for unary functions (functors) that work on Interface0DIterator and return a Material object.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DUnsigned
Base class for unary functions (functors) that work on Interface0DIterator and return an int value.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DVec2f
Base class for unary functions (functors) that work on Interface0DIterator and return a 2D vector.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DVec3f
Base class for unary functions (functors) that work on Interface0DIterator and return a 3D vector.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DVectorViewShape
Base class for unary functions (functors) that work on Interface0DIterator and return a list of ViewShape objects.
Default constructor.
Class hierarchy: UnaryFunction0D > UnaryFunction0DViewShape
Base class for unary functions (functors) that work on Interface0DIterator and return a ViewShape object.
Default constructor.
Base class for Unary Functions (functors) working on Interface1D. A unary function will be used by invoking __call__() on an Interface1D. In Python, several different subclasses of UnaryFunction1D are used depending on the types of functors’ return values. For example, you would inherit from a UnaryFunction1DDouble if you wish to define a function that returns a double value. Available UnaryFunction1D subclasses are:
The name of the unary 1D function.
Type :  str 

Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble
Base class for unary functions (functors) that work on Interface1D and return a float value.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DEdgeNature
Base class for unary functions (functors) that work on Interface1D and return a Nature object.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DFloat
Base class for unary functions (functors) that work on Interface1D and return a float value.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DUnsigned
Base class for unary functions (functors) that work on Interface1D and return an int value.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVec2f
Base class for unary functions (functors) that work on Interface1D and return a 2D vector.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVec3f
Base class for unary functions (functors) that work on Interface1D and return a 3D vector.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVectorViewShape
Base class for unary functions (functors) that work on Interface1D and return a list of ViewShape objects.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Class hierarchy: UnaryFunction1D > UnaryFunction1DVoid
Base class for unary functions (functors) working on Interface1D.
Default constructor.
Builds a unary 1D function using the integration method given as argument.
Parameters:  integration_type (IntegrationType) – An integration method. 

The integration method.
Type :  IntegrationType 

Base class for unary predicates that work on Interface0DIterator. A UnaryPredicate0D is a functor that evaluates a condition on an Interface0DIterator and returns true or false depending on whether this condition is satisfied or not. The UnaryPredicate0D is used by invoking its __call__() method. Any inherited class must overload the __call__() method.
Default constructor.
Must be overload by inherited classes.
Parameters:  it (Interface0DIterator) – The Interface0DIterator pointing onto the Interface0D at which we wish to evaluate the predicate. 

Returns:  True if the condition is satisfied, false otherwise. 
Return type:  bool 
The name of the unary 0D predicate.
Type :  str 

Base class for unary predicates that work on Interface1D. A UnaryPredicate1D is a functor that evaluates a condition on a Interface1D and returns true or false depending on whether this condition is satisfied or not. The UnaryPredicate1D is used by invoking its __call__() method. Any inherited class must overload the __call__() method.
Default constructor.
Must be overload by inherited classes.
Parameters:  inter (Interface1D) – The Interface1D on which we wish to evaluate the predicate. 

Returns:  True if the condition is satisfied, false otherwise. 
Return type:  bool 
The name of the unary 1D predicate.
Type :  str 

Class hierarchy: UnaryFunction0D > UnaryFunction0DVec2f > VertexOrientation2DF0D
Builds a VertexOrientation2DF0D object.
Returns a twodimensional vector giving the 2D oriented tangent to the 1D element to which the Interface0D pointed by the Interface0DIterator belongs. The 2D oriented tangent is evaluated at the pointed Interface0D.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The 2D oriented tangent to the 1D element evaluated at the pointed Interface0D. 
Return type:  mathutils.Vector 
Class hierarchy: UnaryFunction0D > UnaryFunction0DVec3f > VertexOrientation3DF0D
Builds a VertexOrientation3DF0D object.
Returns a threedimensional vector giving the 3D oriented tangent to the 1D element to which the Interface0D pointed by the Interface0DIterator belongs. The 3D oriented tangent is evaluated at the pointed Interface0D.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The 3D oriented tangent to the 1D element evaluated at the pointed Interface0D. 
Return type:  mathutils.Vector 
Class hierarchy: Interface1D > ViewEdge
Class defining a ViewEdge. A ViewEdge in an edge of the image graph. it connnects two ViewVertex objects. It is made by connecting a set of FEdges.
Default constructor.
Copy constructor.
Parameters:  brother (ViewEdge) – A ViewEdge object. 

Sets Viewedge to this for all embedded fedges.
The time stamp of this ViewEdge.
Type :  int 

The first ViewVertex.
Type :  ViewVertex 

True if this ViewEdge forms a closed loop.
Type :  bool 

The second ViewVertex.
Type :  ViewVertex 

The shape that is occluded by the ViewShape to which this ViewEdge belongs to. If no object is occluded, this property is set to None.
Type :  ViewShape 

The quantitative invisibility.
Type :  int 

Class hierarchy: Iterator > ViewEdgeIterator
Base class for iterators over ViewEdges of the ViewMap Graph. Basically the increment() operator of this class should be able to take the decision of “where” (on which ViewEdge) to go when pointing on a given ViewEdge.
Builds a ViewEdgeIterator from a starting ViewEdge and its orientation.
Parameters: 


Copy constructor.
Parameters:  brother (ViewEdgeIterator) – A ViewEdgeIterator object. 

Changes the current orientation.
The orientation of the pointed ViewEdge in the iteration. If true, the iterator looks for the next ViewEdge among those ViewEdges that surround the ending ViewVertex of the “begin” ViewEdge. If false, the iterator searches over the ViewEdges surrounding the ending ViewVertex of the “begin” ViewEdge.
Type :  bool 

Class defining the ViewMap.
Default constructor.
Gets the FEdge nearest to the 2D point specified as arguments.
Parameters: 


Returns:  The FEdge nearest to the specified 2D point. 
Return type: 
Gets the ViewEdge nearest to the 2D point specified as arguments.
Parameters: 


Returns:  The ViewEdge nearest to the specified 2D point. 
Return type: 
Class hierarchy: BinaryPredicate1D > ViewMapGradientNormBP1D
Builds a ViewMapGradientNormBP1D object.
Parameters: 


Returns true if the evaluation of the Gradient norm Function is higher for inter1 than for inter2.
Parameters: 


Returns:  True or false. 
Return type:  bool 
Class gathering the elements of the ViewMap (i.e., ViewVertex and ViewEdge) that are issued from the same input shape.
Default constructor.
Copy constructor.
Parameters:  brother (ViewShape) – A ViewShape object. 

Builds a ViewShape from an SShape.
Parameters:  sshape (SShape) – An SShape object. 

Adds a ViewEdge to the list of ViewEdge objects.
Parameters:  edge (ViewEdge) – A ViewEdge object. 

Adds a ViewVertex to the list of the ViewVertex objects.
Parameters:  vertex (ViewVertex) – A ViewVertex object. 

The name of the ViewShape.
Type :  str 

The list of ViewVertex objects contained in this ViewShape.
Type :  List of ViewVertex objects 

Class hierarchy: Interface0D > ViewVertex
Class to define a view vertex. A view vertex is a feature vertex corresponding to a point of the image graph, where the characteristics of an edge (e.g., nature and visibility) might change. A ViewVertex can be of two kinds: A TVertex when it corresponds to the intersection between two ViewEdges or a NonTVertex when it corresponds to a vertex of the initial input mesh (it is the case for vertices such as corners for example). Thus, this class can be specialized into two classes, the TVertex class and the NonTVertex class.
Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to the first ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order over these ViewEdges and to get the orientation for each ViewEdge (incoming/outgoing).
Returns:  An orientedViewEdgeIterator pointing to the first ViewEdge. 

Return type:  orientedViewEdgeIterator 
Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after the last ViewEdge.
Returns:  An orientedViewEdgeIterator pointing after the last ViewEdge. 

Return type:  orientedViewEdgeIterator 
Returns an orientedViewEdgeIterator pointing to the ViewEdge given as argument.
Parameters:  edge (ViewEdge) – A ViewEdge object. 

Returns:  An orientedViewEdgeIterator pointing to the given ViewEdge. 
Return type:  orientedViewEdgeIterator 
Class hierarchy: UnaryPredicate1D > WithinImageBoundaryUP1D
Builds an WithinImageBoundaryUP1D object.
Parameters: 


Returns true if the Interface1D intersects with image boundary.
Class hierarchy: UnaryFunction0D > UnaryFunction0DDouble > ZDiscontinuityF0D
Builds a ZDiscontinuityF0D object.
Returns a real value giving the distance between the Interface0D pointed by the Interface0DIterator and the shape that lies behind (occludee). This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no oject is occluded by the shape to which the Interface0D belongs to, 1 is returned.
Parameters:  it (Interface0DIterator) – An Interface0DIterator object. 

Returns:  The normalized distance between the pointed Interface0D and the occludee. 
Return type:  float 
Class hierarchy: UnaryFunction1D > UnaryFunction1DDouble > ZDiscontinuityF1D
Builds a ZDiscontinuityF1D object.
Parameters:  integration_type (IntegrationType) – The integration method used to compute a single value from a set of values. 

Returns a real value giving the distance between an Interface1D and the shape that lies behind (occludee). This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no oject is occluded by the shape to which the Interface1D belongs to, 1 is returned.
Parameters:  inter (Interface1D) – An Interface1D object. 

Returns:  The normalized distance between the Interface1D and the occludee. 
Return type:  float 
Class hierarchy: StrokeShader > fstreamShader
[Output shader]
Builds a fstreamShader object.
Parameters:  filename (str) – The output file name. 

Class hierarchy: Iterator > orientedViewEdgeIterator
Class representing an iterator over oriented ViewEdges around a ViewVertex. This iterator allows a CCW iteration (in the image plane). An instance of an orientedViewEdgeIterator can only be obtained from a ViewVertex by calling edgesBegin() or edgesEnd().
Default constructor.
Copy constructor.
Parameters:  iBrother (orientedViewEdgeIterator) – An orientedViewEdgeIterator object. 

The oriented ViewEdge (i.e., a tuple of the pointed ViewEdge and a boolean value) currently pointed by this iterator. If the boolean value is true, the ViewEdge is incoming.
Type :  (directedViewEdge, bool) 

Class hierarchy: StrokeShader > streamShader
[Output shader]
Builds a streamShader object.