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Module SCA_ISensor :: Class SCA_ISensor |
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SCA_ILogicBrick
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SCA_ISensor
KX_NetworkMessageSensor
,
KX_RaySensor
,
KX_TouchSensor
,
SCA_AlwaysSensor
,
SCA_KeyboardSensor
,
SCA_MouseSensor
,
SCA_PropertySensor
,
SCA_RandomSensor
Method Summary | |
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integer |
The frequency for pulse mode sensors. |
True if this sensor activates on negative events. | |
True if the sensor is in negative pulse mode. | |
True if the sensor is in positive pulse mode. | |
True if this sensor brick has been activated. | |
Sets the frequency for pulse mode sensors. | |
Sets if this sensor activates on positive or negative events. | |
Sets negative pulse mode. | |
Sets positive pulse mode. | |
Inherited from SCA_ILogicBrick | |
integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. |
Method Details |
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getFrequency()The frequency for pulse mode sensors.
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getInvert()True if this sensor activates on negative events. |
getUseNegPulseMode()True if the sensor is in negative pulse mode. |
getUsePosPulseMode()True if the sensor is in positive pulse mode. |
isPositive()True if this sensor brick has been activated. |
setFrequency(freq)Sets the frequency for pulse mode sensors.
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setInvert(invert)Sets if this sensor activates on positive or negative events.
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setUseNegPulseMode(pulse)Sets negative pulse mode.
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setUsePosPulseMode(pulse)Sets positive pulse mode.
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