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Module KX_SCA_AddObjectActuator :: Class KX_SCA_AddObjectActuator |
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SCA_ILogicBrick
--+ |SCA_IActuator
--+ | KX_SCA_AddObjectActuator
Warning:
An Add Object actuator will be ignored if at game start, the linked object doesn't exist (or is empty) or the linked object is in an active layer.
This will genereate a warning in the console:
ERROR: GameObject OBName has a AddObjectActuator
ActuatorName without object (in 'nonactive' layer)
Method Summary | |
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KX_GameObject
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Returns the last object created by this actuator. |
list [vx, vy, vz] |
Returns the initial linear velocity of added objects. |
string |
Returns the name of the game object to be added. |
integer |
Returns the lifetime of the added object, in frames. |
Sets the initial linear velocity of added objects. | |
Sets the game object to add. | |
Sets the lifetime of added objects, in frames. | |
Inherited from SCA_ILogicBrick | |
integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. |
Method Details |
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getLastCreatedObject()Returns the last object created by this actuator.
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getLinearVelocity()Returns the initial linear velocity of added objects.
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getObject()Returns the name of the game object to be added. Returns None if no game object has been assigned to be added.
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getTime()Returns the lifetime of the added object, in frames.
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setLinearVelocity(vx, vy, vz)Sets the initial linear velocity of added objects.
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setObject(obj)Sets the game object to add. A copy of the object will be added to the scene when the actuator is activated. If the object does not exist, this function is ignored. obj can either be aKX_GameObject or the name of an
object.
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setTime(time)Sets the lifetime of added objects, in frames. If time == 0, the object will last forever.
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Generated by Epydoc 2.1 on Thu Feb 1 00:12:33 2007 | http://epydoc.sf.net |