Method Summary |
list [ωx, ωy, ωz, local]
|
getAngularVelocity ()
Returns the angular velocity applied by the actuator. |
list [dx, dy, dz, local]
|
getDLoc ()
Returns the displacement vector applied by the actuator. |
list [dx, dy, dz, local]
|
getDRot ()
Returns the angular displacement vector applied by the actuator. |
list [fx, fy, fz, local]
|
getForce ()
Returns the force applied by the actuator. |
list [vx, vy, vz, local]
|
getLinearVelocity ()
Returns the linear velocity applied by the actuator. |
list [Τx, Τy, Τz, local]
|
getTorque ()
Returns the torque applied by the actuator. |
|
setAngularVelocity (wx,
wy,
wz,
local)
Sets the angular velocity applied by the actuator. |
|
setDLoc (dx,
dy,
dz,
local)
Sets the displacement vector applied by the actuator. |
|
setDRot (dx,
dy,
dz,
local)
Sets the angular displacement vector applied by the actuator. |
|
setForce (fx,
fy,
fz,
local)
Sets the force applied by the actuator. |
|
setLinearVelocity (vx,
vy,
vz,
local)
Sets the linear velocity applied by the actuator. |
|
setTorque (tx,
ty,
tz,
local)
Sets the torque applied by the actuator. |
Inherited from SCA_ILogicBrick |
integer
|
getExecutePriority ()
Gets the execution priority of this logic brick. |
KX_GameObject
|
getOwner ()
Gets the game object associated with this logic brick. |
|
setExecutePriority (priority)
Sets the priority of this logic brick. |