Module KX_NearSensor :: Class KX_NearSensor
[frames | no frames]

Class KX_NearSensor

SCA_ILogicBrick --+        
                  |        
        SCA_ISensor --+    
                      |    
         KX_TouchSensor --+
                          |
                         KX_NearSensor

Known Subclasses:
KX_RadarSensor

A near sensor is a specialised form of touch sensor.
Method Summary
    Inherited from KX_TouchSensor
KX_GameObject getHitObject()
Returns the last object hit by this touch sensor.
list [KX_GameObject] getHitObjectList()
Returns a list of all objects hit in the last frame.
string getProperty()
Returns the property or material to collide with.
  getTouchMaterial()
Returns KX_TRUE if this sensor looks for a specific material, KX_FALSE if it looks for a specific property.
  setProperty(name)
Set the property or material to collide with.
  setTouchMaterial(flag)
Set flag to KX_TRUE to switch on positive pulse mode, KX_FALSE to switch off positive pulse mode.
    Inherited from SCA_ISensor
integer getFrequency()
The frequency for pulse mode sensors.
  getInvert()
True if this sensor activates on negative events.
  getUseNegPulseMode()
True if the sensor is in negative pulse mode.
  getUsePosPulseMode()
True if the sensor is in positive pulse mode.
  isPositive()
True if this sensor brick has been activated.
  setFrequency(freq)
Sets the frequency for pulse mode sensors.
  setInvert(invert)
Sets if this sensor activates on positive or negative events.
  setUseNegPulseMode(pulse)
Sets negative pulse mode.
  setUsePosPulseMode(pulse)
Sets positive pulse mode.
    Inherited from SCA_ILogicBrick
integer getExecutePriority()
Gets the execution priority of this logic brick.
KX_GameObject getOwner()
Gets the game object associated with this logic brick.
  setExecutePriority(priority)
Sets the priority of this logic brick.

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