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Module KX_TrackToActuator :: Class KX_TrackToActuator |
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SCA_ILogicBrick
--+ |SCA_IActuator
--+ | KX_TrackToActuator
Warning:
Track To Actuators will be ignored if at game start, the object to track to is invalid.
This will generate a warning in the console:
ERROR: GameObject OBName no object in EditObjectActuator
ActuatorName
Method Summary | |
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string |
Returns the name of the object to track. |
integer |
Returns the time in frames with which the tracking motion is delayed. |
boolean |
Returns True if the tracking motion will track in the z direction. |
Sets the object to track. | |
Sets the time in frames with which to delay the tracking motion. | |
Sets the tracking motion to use 3D. | |
Inherited from SCA_ILogicBrick | |
integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. |
Method Details |
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getObject()Returns the name of the object to track. Returns None if no object has been set to track.
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getTime()Returns the time in frames with which the tracking motion is delayed.
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getUse3D()Returns True if the tracking motion will track in the z direction.
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setObject(object)Sets the object to track.
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setTime(time)Sets the time in frames with which to delay the tracking motion.
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setUse3D(use3d)Sets the tracking motion to use 3D.
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Generated by Epydoc 2.1 on Thu Feb 1 00:12:33 2007 | http://epydoc.sf.net |