Method Summary |
string
|
getAction ()
getAction() returns the name of the action associated with this
actuator. |
float
|
getBlendin ()
Returns the number of interpolation animation frames to be generated
when this actuator is triggered. |
float
|
getEnd ()
Returns the last frame of the action. |
float
|
getFrame ()
Returns the current frame number. |
integer
|
getPriority ()
Returns the priority for this actuator. |
string
|
getProperty ()
Returns the name of the property to be used in FromProp mode. |
float
|
getStart ()
Returns the starting frame of the action. |
integer
|
getType ()
Returns the operation mode of the actuator |
|
setAction (action,
reset)
Sets the current action. |
|
setBlendin (blendin)
Specifies the number of frames of animation to generate when making
transitions between actions. |
|
setBlendtime (blendtime)
Sets the internal frame timer. |
|
setChannel (channel,
matrix,
mode)
|
|
setEnd (end)
Specifies the ending frame of the animation. |
|
setFrame (frame)
Sets the current frame for the animation. |
|
setPriority (priority)
Sets the priority of this actuator. |
|
setProperty (prop)
Sets the property to be used in FromProp playback mode. |
|
setStart (start)
Specifies the starting frame of the animation. |
|
setType (mode)
Sets the operation mode of the actuator |
Inherited from SCA_ILogicBrick |
integer
|
getExecutePriority ()
Gets the execution priority of this logic brick. |
KX_GameObject
|
getOwner ()
Gets the game object associated with this logic brick. |
|
setExecutePriority (priority)
Sets the priority of this logic brick. |