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Module KX_VertexProxy :: Class KX_VertexProxy |
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A vertex holds position, UV, colour and normal information.
Note: The physics simulation is NOT currently updated - physics will not respond to changes in the vertex position.Method Summary | |
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list [nx, ny, nz] |
Gets the normal vector of this vertex. |
integer |
Gets the colour of this vertex. |
list [u, v] |
Gets the UV (texture) coordinates of this vertex. |
list [x, y, z] |
Gets the position of this vertex. |
Sets the colour of this vertex. | |
Sets the UV (texture) coordinates of this vertex. | |
Sets the position of this vertex. |
Instance Variable Summary | |
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color : Synonym for colour. | |
list [r, g, b, a] | colour : The colour of the vertex. |
list [nx, ny, nz] | normal : The normal of the vertex |
list [u, v] | UV : The texture coordinates of the vertex. |
list [x, y, z] | XYZ : The position of the vertex. |
Position | |
float | x : The x coordinate of the vertex. |
float | y : The y coordinate of the vertex. |
float | z : The z coordinate of the vertex. |
Texture Coordinates | |
float | u : The u texture coordinate of the vertex. |
float | v : The v texture coordinate of the vertex. |
Colour | |
float | r : The red component of the vertex colour. |
float | g : The green component of the vertex colour. |
float | b : The blue component of the vertex colour. |
float | a : The alpha component of the vertex colour. |
Method Details |
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getNormal()Gets the normal vector of this vertex.
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getRGBA()Gets the colour of this vertex. The colour is represented as four bytes packed into an integer value. The colour is packed as RGBA. Since Python offers no way to get each byte without shifting, you must use the struct module to access colour in an machine independent way. Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead. Example:import struct; col = struct.unpack('4B', struct.pack('I', v.getRGBA())) # col = (r, g, b, a) # black = ( 0, 0, 0, 255) # white = (255, 255, 255, 255)
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getUV()Gets the UV (texture) coordinates of this vertex.
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getXYZ()Gets the position of this vertex.
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setRGBA(col)Sets the colour of this vertex. See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes or the colour attribute instead. setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a] with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0] Example:v.setRGBA(0xff0000ff) # Red v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
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setUV(uv)Sets the UV (texture) coordinates of this vertex.
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setXYZ(pos)Sets the position of this vertex.
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Instance Variable Details |
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xThe x coordinate of the vertex.
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yThe y coordinate of the vertex.
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zThe z coordinate of the vertex.
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uThe u texture coordinate of the vertex.
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vThe v texture coordinate of the vertex.
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rThe red component of the vertex colour. 0.0 <= r <= 1.0
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gThe green component of the vertex colour. 0.0 <= g <= 1.0
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bThe blue component of the vertex colour. 0.0 <= b <= 1.0
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aThe alpha component of the vertex colour. 0.0 <= a <= 1.0
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colorSynonym for colour. |
colourThe colour of the vertex. Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
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normalThe normal of the vertex
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UVThe texture coordinates of the vertex.
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XYZThe position of the vertex.
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Generated by Epydoc 2.1 on Thu Feb 1 00:12:33 2007 | http://epydoc.sf.net |