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Module SCA_KeyboardSensor :: Class SCA_KeyboardSensor |
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SCA_ILogicBrick
--+ |SCA_ISensor
--+ | SCA_KeyboardSensor
A keyboard sensor detects player key presses.
See moduleGameKeys
for keycode values.
Method Summary | |
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list of key status. [[keycode, status]] |
Get a list of currently pressed keys that have either been pressed, or just released |
Returns the key code for the first modifier this sensor is looking for. | |
Returns the key code for the second modifier this sensor is looking for. | |
Returns the key code this sensor is looking for. | |
list of key status. [[keycode, status]] |
Get a list of keys that have either been pressed, or just released this frame. |
Sets the key code for the first modifier this sensor should look for. | |
Sets the key code for the second modifier this sensor should look for. | |
Set the key this sensor should listen for. | |
Inherited from SCA_ISensor | |
integer |
The frequency for pulse mode sensors. |
True if this sensor activates on negative events. | |
True if the sensor is in negative pulse mode. | |
True if the sensor is in positive pulse mode. | |
True if this sensor brick has been activated. | |
Sets the frequency for pulse mode sensors. | |
Sets if this sensor activates on positive or negative events. | |
Sets negative pulse mode. | |
Sets positive pulse mode. | |
Inherited from SCA_ILogicBrick | |
integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. |
Method Details |
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getCurrentlyPressedKeys()Get a list of currently pressed keys that have either been pressed, or just released
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getHold1()Returns the key code for the first modifier this sensor is looking for. |
getHold2()Returns the key code for the second modifier this sensor is looking for. |
getKey()Returns the key code this sensor is looking for. |
getPressedKeys()Get a list of keys that have either been pressed, or just released this frame.
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setHold1()Sets the key code for the first modifier this sensor should look for. |
setHold2()Sets the key code for the second modifier this sensor should look for. |
setKey(keycode)Set the key this sensor should listen for.
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