Friday | Saturday | Sunday | |||||||
Theatre | Salon | Theatre | Salon | Theatre | Salon | Meeting room | |||
1000 | (Doors open) | 1000 | Mihir Gokani Path Synthesis for Motion Graphs in Blender | Thomas Dinges Python Interface Scripting (Workshop) | 1000 | ||||
Screening of making-of documentary “Tears of Steel” | |||||||||
1030 | 1030 | Mike Pan, Rise Riyo, Ron Mourant Using the Game Engine as an animation software for molecular visualizations | 1030 | ||||||
1100 | Ton Roosendaal Opening and welcome | 1100 | Miroslav Horváth Blender as a Terrain tool for large open worlds | Andrew Price Achieving Photorealism in Blender | 1100 | Ian Hubert + Mango crew: Making of Tears of Steel, | Stephane Huart Introduction to vector math for building dynamic shaders in Cycles | ||
1130 | Sebastian Koenig Introduction to Blender camera tracking | Bassam Kurdali AutoMin: Footstep Driven Automatic Walking System for Crowd or Single Character Animation | 1130 | Bart Veldhuizen Shapeways and Blender | 1130 | ||||
1200 | 1200 | 1200 | Ben Simonds Digital makeup with Blender | Julius Tuomisto Renderfarm.fi – A year in review | |||||
(Lunch) | (Lunch) | ||||||||
1230 | 1230 | 1230 | (Lunch) | ||||||
1300 | 1300 | Thomas Dinges German Language meeting, about the German Blender e.V, BlenderDay and blend.polis forum | 1300 | Jonathan Williamson Workshop modeling, sculpting and retopology for organic modeling | |||||
1330 | Ajit Nair. Pratik Solanki Use of Blender in making a feature film - “Naughty 5” | 1330 | Bassam Kurdali, Fateh Slavitskaya Tube Open Movie Project Snapshot | 1330 | Bartek Skorupa Stereoscopic Animations Workflow | ||||
Maciej Murakowski Simulation of Millimeter Wave Imagery using Blender | |||||||||
1400 | Lukas Treyer Blender for Architects 2013 | 1400 | Christopher Taylor, Quentin Geluyckens Blender as a tool for 3d animation/vfx Students / The Making of a graduation film. | 1400 | Dolf Veenvliet Bringing Blender AFK (experiences in 3D printing) | ||||
1430 | Simon Vialás Fernández, Carlos Sánchez Padial Towards an open source cinematography | 1430 | Mickaël Bourgeoisat Physical FX in Blender 2.63 in production (with shitty computers!) | Bart Veldhuizen, Ton Roosendaal Blender Network – results sofar, future plans and feedback | 1430 | Lukas Toenne Particle Nodes - Development over the past year and future goals | François Gastaldo Make your own Physically Correct Shading with Cycles | ||
Hansjoerg Dietz Modeling EVOs: Learning from real-time manipulation of visualized environmental systems | |||||||||
1500 | Beorn Leonard An all-purpose character rig for Blender | 1500 | Alban Denoyel, Cédric Pinson Displaying Blender online | 1500 | Martin Lubich Challenges and Production Insights of Single-Handedly Making a Short | ||||
David Poirier-Quinot, Damien Touraine, Brian F.G. Katz BlenderCave 3D-s project, OpenSource Architecture Adaptation to Virtual Reality Research Expectations | |||||||||
1530 | Matthieu Dupont de Dinechin Blender as a design tool for architecture. | Philippe Piatkiewitz Unusual Blender: Mechanism Design Software with a Blender front-end | 1530 | Olivier Amrein, Franceso Siddi Tricks, tips and advice for an efficient production workflow. | 1530 | Hjalti Hjalmarsson Animating the Iceland Express Bird | Ernesto Del Valle “Native Stories”, learning by producing a 3D TV series for children in Venezuela | ||
1600 | Christophe Poirel, Romain Lopez Raycasting based auto-rigging method for humanoid meshes | 1600 | Helmut Satzger, Jonathan Williamson Do supercomputers dream of electric sheep? | Peter Kemp 3dami - running a animation studio for students 16-18 years old | 1600 | Dalai Felinto, Aldo René Zang An Open Source Framework for Photo-Realistic Rendering of Synthetic Elements in Captured Panoramas | |||
1630 | James Neale “Trolls” in 3d production | Trevor Tomesh Teaching programming with Python and the Blender Game Engine | 1630 | Jan Walter Comparing Global Illumination (GI) Renderers (using Blender) | 1630 | Julius Tuomisto, Janne Karhu Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept | Jeroen Bakker, Monique Dewanchand Open discussion on Blender's compositor | ||
1700 | Sergej Reich Integrating bullet physics into blender | 1700 | Carlos Carriles Olivé Case study: The Creation of a Virtual Music Band with Blender | Sergey Sharybin Technical aspects of Tears of Steel – tracking, masking, color pipeline. | 1700 | ||||
1730 | Daniel Tejerina, Javier Esclapés Blender and virtual archaeology: the using of the BGE to explore lost worlds | Peter Haehnlein The rigging of a steam train / bag of tricks | 1730 | Chris Bishop Open Anim Crit Session and "Tube" Live Weekly | 1730 | Ton Roosendaal Closing session | |||
1745 | |||||||||
1800 | 1800 | Mango Team makes a short film in 90 minutes | 1800 | ||||||
1900 | Suzanne Animation Festival - 1st screening | 1900 | 1900 | ||||||
1930 | Suzanne Festival Award Ceremony | ||||||||
2000 | |||||||||
2130 | Suzanne Animation Festival - 2nd screening | 2030 | Dinner / drinks / party in De Krakeling | ||||||