Normal mapping for games & realtime content

Andy Davies

Sunday 27 October Salon 30

I would like to give a presentation on how to bake normal maps correctly. Even though normal maps are a staple of current and next generation video games and films, many artists (even professionals) do not know how to bake them correctly and still use a poor workflow when creating content.

I would like to give a detailed overview of a correct workflow and pose common problems, and solutions to those problems, in order to help educate to those who wish to learn more about normal maps and how to best use them in a modern pipeline.