I work at the Leibniz Supercomputing Centre in Munich, Germany, and have access to SuperMUC, currently still the 9th fastest computer in the world, with more than 150,000 processor cores, 300TByte RAM and 10 PByte harddisk - and it runs the standard Blender from blender.org.
In 2011, we started working on a stereoscopic animation "What is supercomputing?" (there was a talk about it at last years Blender Conference). The animation has about 27,000 frames and we are still tweaking it, which means we constantly have to render parts of it. Since I do not have exclusive access to SuperMUC, I cannot run the usual renderfarm software or network rendering solutions.
I will show the current status of the animation, but mostly talk about obvious approaches for "massive parallel rendering with cycles" and why they do not work and will present a very elegant "massively parallel-complete-auto-renderer" that: