Kinetic Bunny, meet the Virtual Bunny: Using a Kinect and the Oculus Rift together in the Blender Game Engine

Julius Tuomisto

Friday 25 October Theater 30

Following on the 2012 presentation of using Delicode NI mate with the Blender Game Engine, this talk covers the March 2013 release of the upgraded "NI mate tools" plugin for Blender (adding the ability to receive joint orientation as well as live feed textures), as well as it's inbuilt support for receiving head rotation data from the Oculus Rift VR headset through NI mate. As well as a giving a talk, the presenters will demonstrate the new functionalities on stage.