This workshop will explain what the render passes are, how we can use them to enhance the images, what passes we have available in Cycles and how to use them. I'd like to show what the Cycles passes have in common with passes that come from V-Ray and what are the differences.
Understanding the general rules will allow users to work on the passes no matter where they come from.
I'd like to familiarize the users with different terms that describe the same or similar things. This way working with Render Passes from some other engines will come a lot easier.