A big game production with Blender

wesley blijlevens

Saturday 25 October Theater 30

In this presentation we will share our experience of what we have learned so far with developing a game with Blender over the last one year and a half. We will give an inside of how we work, how we use Blender and how we manage the production of the game. We would like to give an inside from a designer's view and a technical view. We will explain how we work, manage and setup the game developing process.