Using Blender & Unity for Oculus game Environments

Rob Tuytel

Friday 24 October Theater 30

During the development of The Golden Age 3D project we ported the pre rendered scenes to a wonderfull game environment. I will show the workflow how this process was done and how the scenes come alive in a large game environment using DK2.

I will also talk about the challenges that we had to face when combining VR with large environments, dealing with LOD, baked textures and character animations.

This talk is meant to show some insight when starting with Game development, beside that i also like to motivate artists and developers to expirement with VR.

During the presentation i will show the latest teaser trailer.