Cycles Point Density Magic

Gottfried Hofmann

Sunday 25 October Theater 30

VFX and motion graphic artists love the effect you can get from the combination of point density textures and particles. They are often used to give objects a magical aura. And this magic is now available in Cycles. Learn about the possibilities and limitations of the current implementation and discuss what can be improved.
Example: http://wiki.blender.org/index.php/File:Pointdensity.demo.01.png