Blender and Cloth Moving Forward

Richard Colburn

Sunday 25 October Theater 30

A little bit about Gerber Technology:
1: Introduction to the company
2: The need for virtual clothing
3: Why we chose Blender as a development enviornment. 

Blender and cloth simulation:
1: What the cloth simulator can do
2: Some of it's shortcomings
3: Development targets for a new cloth engine

Current progress on a new cloth engine:
1: What we have implemneted already
2: What we're working on
3: The power of python and numpy for big data crunching. 

What does this mean for Blender and the Blender community:
1: Ongoing development
2: Giving this code back to Blender