Gruntwork VFX: Real-world Compositing for Film & TV

Sean Kennedy

Friday 23 October Theater 30

I'm going to demo how Blender can be used for the real gruntwork of visual effects - clean-up, roto, retouching, rig and wire removals, sky replacements, and more. Although it's not quite as glamorous as dropping spaceships and creatures into a movie, this kind of work makes up probably 50% of a vfx artist's workday. Blender is great for this kind of work.

I'll demo the work I did on a few real-world projects and show some tools I've made to speed things up.