Psious case study: Phobias, VR & Blender.

Xavi H.Oromí

Sunday 30 October Theater 30

Trying to archieve the most realistic interactive environments and characters for VR under a mobile hardware has been my main goal since I joined Psious 3 years ago. Today, we have more than 35 different VR experiences running on android smarphones compatible with Google Cardboard and Gear VR.

Being able to develop quick and efficient lead us to raise enought money to jump from 4 employee company into a 30+ employee company in the last year.

I would like to share my experience of the past 3 years with Blender community on how Blender helped our dev team to develop all the scenarios, characters and animations needed, fast enought to be able to survive as a small company and archive a great VR experience that makes Psious the first (successful) platform to treat anxiety disorders and phobias with VR.