Blender in a video game production pipeline

Mathias Fontmarty

Friday 28 October Salon 45

In this presentation, Mathias will talk about how he uses Blender for video game creation (but this might still interest people from other backgrounds), especially in the following fields: modeling, texturing, animation and level design. He'll present many tips and tricks he uses on a daily basis to keep the creation process as simple and efficient as possible. He'll detail a few handy modeling tools, some UV mapping subtle options, snapping tools, and give some advices to create cyclic animations (which are very used in video games).

According to the audience, he can also talk about the FBX exporter and the integration of Blender with Unity.