For a year and a half, the studio Les Fées Spéciales in Montpellier, France, was involved in the making of the feature film Dilili in Paris, by director Michel Ocelot, known internationally for several films involving cutout animation, including Kirikou and Azur & Asmar: the Princes' Quest.
Previous films using 2D rig techniques were done in Maya. For this new film, several studios used various programs. A substantial part of the production was done in Blender, namely all of the layout, and the animation of secondary and crowd characters.
This case study will focus on the integration of 2D characters in a 3D space; the internal development of tools used by riggers and animators for cutout characters; as well as the interchange pipeline between companies and software (Blender to Maya). The movie will be released in october 2018.