The Blender Foundation is pleased to launch a call for proposals for the Blender Conference 2017, to be held October 27-28-29 in "De Balie", Amsterdam, the Netherlands. Submissions can be in one of the following categories.
For the larger theater in De Balie (seats 180) we will only schedule short talks. This is also not a good place to engage with the audience (feedback, discussions). The smaller "Salon" is much better suited for that.
For the theater we expect presenters to talk in "Ted" style. You will get a headset microphone, and we recommend you to use our presentation system with wireless control. Walk around freely, absorb the audience with your presence! We'll record the talk with 3 or 4 cameras.
Feel free to engage with your audience and ask them questions to test if your message arrives. Please skip the awkward Q&A in the end. Just invite people to walk to the stage to or meet with you in the cafe.
We are inviting proposals for papers, to be presented during the Blender Conference. We are accepting papers on a wide range of Blender development related topics, including:
Case studies give the audience a chance to engage with applications of Blender in a variety of fields. For this year's conference, we again specifically look for case studies that address the theme of Professional uses of Blender, and specifically examples of animation film work, visual effects, and the integration of Blender in the movie or game studio pipeline. How is Blender being used and developed in different business areas? As usual; presentations about scientific research projects using Blender are welcome too. We are looking for proposals for 15-40 minute presentations, either alone or in the context of a shared topic with other presenters.
This year we would like to facilitate a number of technical sessions for developers and workshops for artists. Please give a brief outline of the topic of your course or workshop. Courses and workshops offered during the previous editions of the Blender conference included: programming modeling tools, python scripting for artists, game engine drawing and logic, character animation, etc. If you are interested in leading a course or workshop, please contact us! Please note that the call for the Animation Festival and the Suzanne awards will be announced separately.
Deadline: August 1st, 2017 - On request we'll accept talks before this date, especially for people traveling from outside of Europe.
Selected applicants will be notified August 10, 2017 latest. All selected applicants will be asked to deliver full papers and documentation for publication on the Blender Conference website by the October 10, 2017.
Conference costs have been rising a lot and we prefer to share expenses equally among visitors.
Per selected presentation we offer one 50% discounted conference ticket (including lunch, drinks). Please note that all participants are responsible for their own travel and accommodation. We will be posting a list of hotels and hostels on the Blender Conference website.
For those of you who will not submit a proposal but are interested in attending the conference, please feel free to send us your suggestions or comments. Information on registration for the conference will be posted on the website over the next months. We also anticipate facilitating informal, open sessions for people to network, share new ideas and gain insight into the work of other Blender developers and artists. So please do send us your feedback! We look forward to hearing from you! Ton Roosendaal, Chairman Blender Foundation conference(at)blender.org
Companies who are interested in having leaflets, discount coupons or sponsor a conference t-shirt with their name, please contact ton(at)blender.org