Blender 3.6 LTS splash by Blender Studio

Blender Foundation and the online developers community proudly present Blender 3.6 LTS!

The last long-term support release of the 3.x series.

Released June 27th, 2023

Show-off

See how the community is pushing the Freedom to Create.


Show & Tell

Round-up of what’s new, in detail.

ENTER THE SIMULATION

The Geometry Nodes project takes a leap with initial support for simulations.

Basic Particle Simulation

TRY IT YOURSELF

Get the file used in this video to play with.

GET IN THE ZONE

Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output.

Geometry Nodes Simulation Input node

SIM IN

On the first frame, the inputs of the Simulation Input node are evaluated.

In later frames the inputs aren’t evaluated anymore, the node outputs the result of the previous frame.

SIM OUT

The Simulation Output node saves the state for the next frame.

Geometry Nodes Simulation Output node

BAKE N’ CACHE

KEEP CONTROL

Simulation results can be cached or baked to storage, this is controlled via a new “Simulation Nodes” panel in the physics tab in the Properties editor.

Geometry Nodes Simulation Nodes panel
Visualization of Simulation Nodes cache in the Timeline editor
Visualization of Simulation Nodes cache in the Timeline editor.

KEEP AN EYE

The baked or cached results can be visualized in the Timeline editor, together with other types of caches.

The color of the simulation cache matches the Simulation Zone in the nodes editor.

TIME TO PLAY

See your simulations in realtime.

Interactive 2D smoke puffs simulation using the draw curves tool.

Simulations can be interacted with in realtime, simply hit play and move your objects around!

MORE DEMO FILES

What the community is already making with Geometry Nodes

MORE GEOMETRY NODES

Pet Projects
CYCLES

SYNC FAST

Loading large geometries into Cycles is much faster, meaning rendering can start more quickly after geometry changes or switching to rendered view.

The Light Tree feature introduced in Blender 3.5 is now much faster thanks to multi-threading and instancing support.

CYCLES

HARDWARE
RAY TRACING

Support for hardware ray-tracing acceleration has been added for AMD and Intel graphics cards.

Added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs.

Known limitations:

  • Windows only, as HIP RT doesn’t support Linux yet.
  • Degenerate triangles may cause crashes or poor performance.
  • Shadows in hair are not rendering accurately.

Requires driver version 22.40.51.06 for Blender 3.6, along with enabling HIP RT in Preferences > System.

  • HIP Ray Tracing
  • HIP
  • Pavillion
  • Secret Deer
  • Sample rendering performance (higher is better)

Hardware ray-tracing acceleration for Intel® Arc™ and Data Center GPUs, using Embree 4.

Known limitations:

  • During their first use with oneAPI device, Ambient Occlusion and Bevel nodes will trigger a GPU binaries recompilation that will use around 9GB of memory and take several minutes. Improvements on this may come from future GPU drivers.
  • Blender 3.5.1
  • Blender 3.6 LTS
  • Scanlands
  • Pavillion
  • Render time in seconds (lower is better)
Pet Projects

It’s a keeper.

The LTS in Blender 3.6 LTS stands for “long-term support”, meaning it will get fixes for up to two years, until June 2025.

UV EDITING

TIME TO PACK

Packing UV islands has been greatly improved thanks to a new UV packing engine.

Dramatically improving performance on large meshes and improving support for non-square materials. On many real world cases, efficiency of the layout has also been increased.

UV Packing in Blender 3.5
Pack Islands in Blender 3.5 (default values)
UV Packing in Blender 3.6 LTS
Pack Islands in Blender 3.6 LTS (default values)
Shapeshift

Choose the final shape of the UV packing between Exact Shape (Concave), Convex Hull, or Bounding Box, giving layouts that use available space depending the geometry.

Better Together

The new Merge Overlapped option makes overlapping islands stick together during UV packing.

Bounding Experience

Pack To > Original Bounding Box allows islands to be packed back into the original bounding box of the selection.

AND MORE

ASSET LIBRARIES

BUNDLE UP

Blender Studio and the Blender community put together an asset bundle with a collection of human base meshes ready to use for sculpting, animation, texturing, you name it.

Human Base Meshes Asset Bundle
Get started with 17 assets

HEAD START

The default cube is great, but it can be challenging if your goal is to sculpt a character. Worry no more, the Human Base Meshes bundle is here for you.

Featuring:

  • Multi-resoluton levels for realistic assets
  • Quad topology for multi-resolution sculpting
  • UV maps (including UDIMs)
  • Creased edges and Subdiv modifiers for planar assets
  • Closed volumes for voxel remeshing
  • Face sets
Human head with topology ready for animation, rigging, or texturing.
Human skull.

Drag, drop, go.

Download the bundle, add it to your Asset Libraries, and start drag and dropping from the Asset Browser into your scene.

Parent Space Transform
ANIMATION

PARENT
SPACE

This new space transformation allows you to move child objects using the coordinates of their parent.

MORE ANIMATION

Sprite Fright
Blender 3.6 LTS splash artwork by Blender Studio

GET THE ARTWORK

Blender splash artwork source files are available for you to play with, not only for Blender 3.6 but for previous versions as well.

Blender 3.6 LTS splash by Blender Studio
Blender 3.6 LTS splash by Blender Studio

CREDITS

List of developers that contributed to Blender 3.6 LTS

Splash artwork by Blender Studio

Features recap video by Jonathan Lampel from CG Cookie. Features reel video edited by Haru Legouge. Simulation Nodes video and demos by Simon Thommes. Jiggly Pudding simulation by Mingwei Lim. Index of Nearest simulation by Sean Christofferson. Assets bundle video by Julien Kaspar. Page layout and design by Pablo Vazquez. Additional help by Blender Studio, Blender Institute and the Blender community.

Huge thanks to everyone involved ❤️

The Blender team. June, 2023