Search found 49 matches

by BogdanOancea
Fri Jul 28, 2006 5:52 pm
Forum: Interface & Tools
Topic: Rosetta ?
Replies: 7
Views: 3873

I almost forgot to ask you this... The .bfont included in the Blender installation (which is Bitstream Vera Sans actually) lacks two of the letters needed for my language, so the translated tooltips and all were full of the usual small rectangles in place of the unrecognized characters. I edited the...
by BogdanOancea
Fri Jul 28, 2006 3:20 pm
Forum: Interface & Tools
Topic: Rosetta ?
Replies: 7
Views: 3873

Initially I also used the Rosetta site for translating Blender into Romanian. But one thing I don't like is that if you make a typo or mistake and you later correct it, the previous wrong line remains as a suggestion, even if you are the same person who wrote it and then scraped it. Anyway, I resort...
by BogdanOancea
Mon Jul 10, 2006 2:30 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46088

Blender needs a more customizeable UI. I'm certain it will happen. But you said: This is all pointless discussion. :) Sorry to disagree on this one... The discussion is not useless. Even when Blender will have a much more customizable UI, it will still need the best possible Default interface the c...
by BogdanOancea
Tue Jun 20, 2006 4:09 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46088

Oh well... I downloaded RC1, and sadly the Grouping feature still doesn't make things easier when it comes to selecting a group. Clicking on one of the members in the group does not select the whole group. :?
by BogdanOancea
Mon Jun 19, 2006 1:55 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46088

Blender's UI is designed to [...] crank out models at lightning speed. Man... does repeatedly hitting the B-key whenever you need to add some more vertices/edges/faces to the selection make Blender the fastest modeling tool? C'mon... maybe you were not modeling a lot under the pressure of a deadlin...
by BogdanOancea
Fri Jun 16, 2006 2:00 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46088

...sort of like Corel did with their graphics suite, which contains optional UI configurations resembling Adobe Illustrator and Photoshop. The only problem would be following the tutorials and docs without problems, and that puts the newcomers at disadvantage... again. :? Anyway... while I'm at it, ...
by BogdanOancea
Tue Jun 06, 2006 2:45 pm
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

Oops... the bad pixelation was caused by me unknowingly activating the "Use textured fonts" in the Preferences/Language & Font pane. Now the fonts look perfectly good. Sorry for not being more careful... :? So there remains only the: (1) "unbreakable" tooltips, (2) misplacing them on the screen (3) ...
by BogdanOancea
Tue Jun 06, 2006 11:22 am
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

Thanks, man, for including the patch. I tested it, and unfortunately it doesn't work, no matter what the UI language is selected in the preferences. On the contrary, it misplaces and pixelates the tooltips as you can see below: http://img111.imageshack.us/img111/3534/ttwrong18pf.png http://img136.im...
by BogdanOancea
Sun Jun 04, 2006 5:53 pm
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

Yep, that would help. I have access to a windows box at work, so I could test there a build with that patch. If you take the time to compile it, mention it here also. :)
by BogdanOancea
Sun Jun 04, 2006 5:23 pm
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

So you're saying that I should just go ahead with "\n" and those tooltips will appear on two lines in 2.42? Or is the patch included in some testing build, so that I can check it beforehand?

Thanks :D
by BogdanOancea
Sun Jun 04, 2006 11:35 am
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

Thank you, Franz, for the reply, and my appologies for posting it in the wrong place.

Anyway, placing \n there doesn't work. :? Maybe I did something wrong? Any help is appreciated.
by BogdanOancea
Sat Jun 03, 2006 5:34 pm
Forum: Interface & Tools
Topic: How can I break the tooltips on two lines?
Replies: 13
Views: 7763

How can I break the tooltips on two lines?

I know this is not directly related to the Blender Summer of Docs, but I have a question about translating Blender's UI, and here's the best place: I translated part of the Blender UI in my language with LaunchPad, but I can't make the long tooltips appear on two lines. They appear ok in LaunchPad (...
by BogdanOancea
Mon May 15, 2006 10:13 pm
Forum: Documentation & Education
Topic: Welcome to the Summer of Documentation!
Replies: 38
Views: 46870

Re: Welcome to the Summer of Documentation!

Soo... just translating the whole documentation and the QuickStart guide in my language wouldn't qualify? :?
by BogdanOancea
Fri Apr 07, 2006 4:52 pm
Forum: Interface & Tools
Topic: Exporting grouped objects
Replies: 1
Views: 1634

I also complained somewhere about the present Grouping functionality in the CVS and its present convoluted approach, but JesterKing was quick to point that the actual code for groups is not finished yet. So there is hope... :roll:
by BogdanOancea
Fri Apr 07, 2006 3:09 pm
Forum: Python
Topic: Please unify the units system for all the import plug-ins
Replies: 0
Views: 2100

Please unify the units system for all the import plug-ins

Hi there, and a big thank-you to all the people who wrote the many import plug-ins for Blender. Very useful indeed! :) The only trouble is that when I import models in different formats, they don't match by default: one of them looks ok (.lwo for example), but an .obj or .cob object is way too big, ...