Search found 14 matches
- Tue Jan 30, 2007 10:21 am
- Forum: Interface & Tools
- Topic: Constraints -Local Settings and Negative influence
- Replies: 3
- Views: 2126
Negative constraints
Thanks LetterRip !
- Sun Jan 28, 2007 11:12 pm
- Forum: Interface & Tools
- Topic: Spin bug in V2.43 RC1&RC2 : Clockwize available only
- Replies: 1
- Views: 2267
Spin bug in V2.43 RC1&RC2 : Clockwize available only
Spin bug in V2.43 RC1&RC2 : Clockwize available only In the Mesh Tools panel, it is no more possible to set Counter Clockwize for the Spin Extrusion and Spin duplication. :roll: Please, check it and report to the bug tracker if confirmed (I still can't acces to it, I don't know why). Edit: Checked w...
- Sun Jan 28, 2007 12:59 am
- Forum: Interface & Tools
- Topic: Constraints -Local Settings and Negative influence
- Replies: 3
- Views: 2126
Negatives constraints and Local/global choice
I totally agree with you. I'm pleased to read that I'm not alone with my wish! :D I have exactly the same request since I have started to use blender 3 years ago... Here is what I have posted on Blenderartists some times ago: Hi ! I have a wish for a little thing that I have asked for, for a very lo...
- Thu Jul 27, 2006 12:43 pm
- Forum: Testing Builds
- Topic: Blender v2.42a & YafRay v0.0.9 for Windows x64 *[Aug-11]
- Replies: 43
- Views: 56059
Optimized build
Hi! I'm also using Blender for now a little more than two years (since 2.31 I believe), and I used in the past several releases of Antares optimized builds. Used separately these versions worked fine, but after a big render session done on several computers using both the official version and the op...
- Sun May 14, 2006 2:13 pm
- Forum: Foundation and Websites
- Topic: Blender.org homepage - Display problem
- Replies: 5
- Views: 8027
It works
Hi!
Thank you ! Now, the homepage is OK!
Philippe.
Thank you ! Now, the homepage is OK!
Philippe.
- Wed May 10, 2006 12:37 pm
- Forum: Foundation and Websites
- Topic: Blender.org homepage - Display problem
- Replies: 5
- Views: 8027
Blender.org homepage - Display problem
Hi!
For few days, I noticed a weird behaviour of the Blender.org homepage.
The page seems displaying HTML code before the header, and the police is weird in some frames...
I use Internet Explorer 6.0.2800.1106.
Philippe.
For few days, I noticed a weird behaviour of the Blender.org homepage.
The page seems displaying HTML code before the header, and the police is weird in some frames...
I use Internet Explorer 6.0.2800.1106.
Philippe.
- Thu Mar 02, 2006 4:08 pm
- Forum: Documentation & Education
- Topic: OpenGL compatibility
- Replies: 3
- Views: 3402
OpenGL
Thank you very much, LetterRip !
This is a good new, because I really didn't know if I had done an error buying this card.
I should get it next week with a bit of luck.
Philippe.
This is a good new, because I really didn't know if I had done an error buying this card.

I should get it next week with a bit of luck.
Philippe.
- Thu Mar 02, 2006 1:09 am
- Forum: Documentation & Education
- Topic: OpenGL compatibility
- Replies: 3
- Views: 3402
OpenGL compatibility
Hi! I have added this question in the topic dedicated to graphic cards compatibility, but I'm not sure that it was the right place, because I read only card report tests... I have had the opportunity to purchased a second hand professionnal video card. It is a Nvidia Quadro FX 3000, and I got it at ...
- Wed Mar 01, 2006 4:49 pm
- Forum: News & Chat
- Topic: Graphics card compatibility - post your specs here!
- Replies: 264
- Views: 376442
OpenGL compatibility
Hi! I have had the opportunity to purchased a second hand professionnal video card. It is a Nvidia Quadro FX 3000, and I got it at 1/4 of the price of a new device, with a 6 months warranty still running on it. It is still expensive for my piggy bank, but it sounded a good occasion to build a workst...
- Mon Oct 17, 2005 1:02 pm
- Forum: News & Chat
- Topic: Official 2.40 alpha1 testing build
- Replies: 37
- Views: 30235
Fluid Simulator in 2.40 Alpha1
Hi! The 2.40 seems marvelous, though, I noticed a weird behaviour in the fluid simulator: - When several objects are used as obstacle, some of them are detected as obstacle and some others are not. In a test file using 3 planes as obstacles, the 1st and the 3rd are detected as obstacles, and the flu...
- Tue Sep 06, 2005 1:21 pm
- Forum: Animation
- Topic: Amazing and unusual uses of AVK And RVK.
- Replies: 0
- Views: 3152
Amazing and unusual uses of AVK And RVK.
NAME ROUBAL EMAIL 3d@securimax.fr and 3d@3d-synthesis.com WEBSITE http://3d-synthesis.com TITLE Amazing possibilities of underestimated tools SUMMARY Everything I read about AVK and RVK was related to facial animation. I have studied in depth their actual power: STORY Hi! While working on character ...
- Thu Jun 16, 2005 1:43 am
- Forum: Rendering
- Topic: Crash at rendering with 2.36 for high resolution image.
- Replies: 4
- Views: 4271
2.36 crash at rendering
I think you're right. First I thought that only the video card was concerned by the displayed picture, but the datas must be transfered to the video card by the CPU, probably through the ram... and this may need a non negligible part of it at this moment (the end of the rendering) because the memory...
- Wed Jun 15, 2005 12:35 pm
- Forum: Rendering
- Topic: Crash at rendering with 2.36 for high resolution image.
- Replies: 4
- Views: 4271
Blender crash at rendering
Hi ! Out of memory using rendering by parts on a computer with 2 GB Ram, it is strange... Since I posted this topic, I have been told to try a rendering using the command line, by someone on Elysiun.com : I could render sucessfully my image. I will do this way in the future for High resolution image...
- Tue Jun 14, 2005 5:52 pm
- Forum: Rendering
- Topic: Crash at rendering with 2.36 for high resolution image.
- Replies: 4
- Views: 4271
Crash at rendering with 2.36 for high resolution image.
Hi ! I am rendering a very detailed scene. No raytracing. Gaussian filter enabled. First I tried at 4000 x 3000, 5 x5 parts, and every thing was OK. Now I am trying to render the same image for a Poster. I have chosen a 8000 x 6000 pixels resolution, and rendering by parts. I have tried with 7 x 7 a...