Search found 16 matches
- Fri Jul 28, 2006 9:08 pm
- Forum: Animation
- Topic: Breaking Glass
- Replies: 3
- Views: 5632
this is developer forum so you should try to find answer on the blender user forum http://blenderartists.org/forum/ as for your problem, rigid bodies can be simulated with blender game engine and then converted in to IPO keys. you can find some more info here http://mediawiki.blender.org/index.php/M...
- Wed Jul 19, 2006 3:13 pm
- Forum: Animation
- Topic: idea on a new features for animation system...
- Replies: 1
- Views: 3947
idea on a new features for animation system...
Hello, to all developers. I'm really impressed by Blenders animation system and I hope that you will keep improving it.. Just a couple ideas about what could make our lives easyer. 1) changing colour for ghost, which show animation paths. 2) I don't know is it even possible but if I could set collis...
- Thu Feb 16, 2006 9:20 am
- Forum: Animation
- Topic: Is it a bug?
- Replies: 0
- Views: 2243
Is it a bug?
Hello to all developers :) I would like to know if this is a bug or just my mistake - when I create a simple chain of bones, in "transform" window I write the position numbers and then set keyframe, everthing seems ok, BUT when I move to the next frame, and try to type the new position numbers into ...
- Sat Oct 08, 2005 8:54 pm
- Forum: Animation
- Topic: will there be any updates to softbody system in 2,4?
- Replies: 0
- Views: 2274
will there be any updates to softbody system in 2,4?
I'm interested in this because I think that colision detection should be improved heavily, because right now I get very imprecise results and when I make more vertices, it become turtleslow...
so, any info about this?
so, any info about this?
- Tue Sep 13, 2005 2:07 pm
- Forum: Animation
- Topic: Feature request: lypsinc
- Replies: 7
- Views: 5924
- Tue Sep 13, 2005 2:05 pm
- Forum: Animation
- Topic: Feature request: lypsinc
- Replies: 7
- Views: 5924
- Mon Sep 12, 2005 10:27 am
- Forum: Animation
- Topic: Feature request: lypsinc
- Replies: 7
- Views: 5924
Oh, if you still don' t really understand what excactly I want then you should take a look at this. BTW hope you like french
http://www.3d-station.com/pages/tutoria ... =60&page=1
I'm talking about this morph option, a you can see from the tutorial...

http://www.3d-station.com/pages/tutoria ... =60&page=1
I'm talking about this morph option, a you can see from the tutorial...
- Mon Sep 12, 2005 9:57 am
- Forum: Animation
- Topic: Feature request: lypsinc
- Replies: 7
- Views: 5924
Feature request: lypsinc
Hi to everyone, especially our coders... 8) I think that the feature I ask for would be a great addition to the current animation system. I know about maggpie, I've tried to use it but it was a bit clumsy for me, and the version provided for downloading is soooo old, I mean, you, coders, could get s...
- Thu Sep 01, 2005 11:05 am
- Forum: Testing Builds
- Topic: SoC project : Fluid Linux/Windows (2005/08/29)
- Replies: 22
- Views: 16287
- Wed Aug 31, 2005 12:09 am
- Forum: Testing Builds
- Topic: SoC project : Fluid Linux/Windows (2005/08/29)
- Replies: 22
- Views: 16287
Another thing: why has the resolution been limited to 200? I admit higher values take a long time/might crash slower computers, but sometimes a nice animation is worth a long wait, now we don't have that option any more. Maybe you could include a warning on the button, or on its side, that values o...
- Sun Aug 21, 2005 10:01 pm
- Forum: Rendering
- Topic: Future of Blender's internal renderer, alternatives
- Replies: 23
- Views: 17017
- Fri Mar 25, 2005 12:32 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2005/03/23)
- Replies: 79
- Views: 28996
Hi
Well, after some trying of the new stuff, I can say, that I really enjoy it... but I have two thing to say: 1) please, don't leave that ctrl for using the new transform, in the previous cvs ver it was much much better.. 2) you could really put one extra option ( I'm really screaming for it), settin...
- Sun Mar 20, 2005 9:53 am
- Forum: Testing Builds
- Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
- Replies: 8
- Views: 5381
- Sun Mar 20, 2005 9:42 am
- Forum: Testing Builds
- Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
- Replies: 8
- Views: 5381
- Sun Mar 20, 2005 9:29 am
- Forum: Testing Builds
- Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
- Replies: 8
- Views: 5381
Everething is ok
Hei, joeedh! After some testing I've discovered one tiny, but interesting thing - I took both types of mesh - Hemesh and mesh , cubes, and did the same thing with both. And, alas, in the simple mesh UNdo was working by pressing U and ctr Z, everething perfect, but when using Hemesh, u button didn't ...