Search found 16 matches

by Smb
Fri Jul 28, 2006 9:08 pm
Forum: Animation
Topic: Breaking Glass
Replies: 3
Views: 5443

this is developer forum so you should try to find answer on the blender user forum http://blenderartists.org/forum/ as for your problem, rigid bodies can be simulated with blender game engine and then converted in to IPO keys. you can find some more info here http://mediawiki.blender.org/index.php/M...
by Smb
Wed Jul 19, 2006 3:13 pm
Forum: Animation
Topic: idea on a new features for animation system...
Replies: 1
Views: 3850

idea on a new features for animation system...

Hello, to all developers. I'm really impressed by Blenders animation system and I hope that you will keep improving it.. Just a couple ideas about what could make our lives easyer. 1) changing colour for ghost, which show animation paths. 2) I don't know is it even possible but if I could set collis...
by Smb
Thu Feb 16, 2006 9:20 am
Forum: Animation
Topic: Is it a bug?
Replies: 0
Views: 2155

Is it a bug?

Hello to all developers :) I would like to know if this is a bug or just my mistake - when I create a simple chain of bones, in "transform" window I write the position numbers and then set keyframe, everthing seems ok, BUT when I move to the next frame, and try to type the new position numbers into ...
by Smb
Sat Oct 08, 2005 8:54 pm
Forum: Animation
Topic: will there be any updates to softbody system in 2,4?
Replies: 0
Views: 2196

will there be any updates to softbody system in 2,4?

I'm interested in this because I think that colision detection should be improved heavily, because right now I get very imprecise results and when I make more vertices, it become turtleslow...
so, any info about this?
by Smb
Tue Sep 13, 2005 2:07 pm
Forum: Animation
Topic: Feature request: lypsinc
Replies: 7
Views: 5559

Ooops, just saw that's already downloadble.... :P
by Smb
Tue Sep 13, 2005 2:05 pm
Forum: Animation
Topic: Feature request: lypsinc
Replies: 7
Views: 5559

Hey, just saw your page with the pro. Well, I'm glad to see that there might be some alternatives for us, users. Keep up the good work and give us a note when it's released... :D
by Smb
Mon Sep 12, 2005 10:27 am
Forum: Animation
Topic: Feature request: lypsinc
Replies: 7
Views: 5559

Oh, if you still don' t really understand what excactly I want then you should take a look at this. BTW hope you like french ;)
http://www.3d-station.com/pages/tutoria ... =60&page=1

I'm talking about this morph option, a you can see from the tutorial...
by Smb
Mon Sep 12, 2005 9:57 am
Forum: Animation
Topic: Feature request: lypsinc
Replies: 7
Views: 5559

Feature request: lypsinc

Hi to everyone, especially our coders... 8) I think that the feature I ask for would be a great addition to the current animation system. I know about maggpie, I've tried to use it but it was a bit clumsy for me, and the version provided for downloading is soooo old, I mean, you, coders, could get s...
by Smb
Thu Sep 01, 2005 11:05 am
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15259

It's just you... :D
by Smb
Wed Aug 31, 2005 12:09 am
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15259

Another thing: why has the resolution been limited to 200? I admit higher values take a long time/might crash slower computers, but sometimes a nice animation is worth a long wait, now we don't have that option any more. Maybe you could include a warning on the button, or on its side, that values o...
by Smb
Sun Aug 21, 2005 10:01 pm
Forum: Rendering
Topic: Future of Blender's internal renderer, alternatives
Replies: 23
Views: 15826

To me, it would be interesting to hear what Ton thinks about all this :D
by Smb
Fri Mar 25, 2005 12:32 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 26288

Hi

Well, after some trying of the new stuff, I can say, that I really enjoy it... but I have two thing to say: 1) please, don't leave that ctrl for using the new transform, in the previous cvs ver it was much much better.. 2) you could really put one extra option ( I'm really screaming for it), settin...
by Smb
Sun Mar 20, 2005 9:53 am
Forum: Testing Builds
Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
Replies: 8
Views: 4943

I'm usin' Windows...
by Smb
Sun Mar 20, 2005 9:42 am
Forum: Testing Builds
Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
Replies: 8
Views: 4943

P.S.
When take a simple cube and subsurf it (for ex. 1) and put smooth, then everething is great, but I coudn't put it back in solid. Try your self and check that thing.
by Smb
Sun Mar 20, 2005 9:29 am
Forum: Testing Builds
Topic: HE Mesh build 2, with OSX curtesy of tripdragon/zippy!
Replies: 8
Views: 4943

Everething is ok

Hei, joeedh! After some testing I've discovered one tiny, but interesting thing - I took both types of mesh - Hemesh and mesh , cubes, and did the same thing with both. And, alas, in the simple mesh UNdo was working by pressing U and ctr Z, everething perfect, but when using Hemesh, u button didn't ...