Search found 8 matches

by protoplazm
Wed Oct 23, 2002 9:36 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 14095

that explains a lot :p
by protoplazm
Tue Oct 22, 2002 11:36 pm
Forum: News & Chat
Topic: A rather neglected part of Blender....
Replies: 12
Views: 6551

we should add a new universal Sound datablock (if it isn't already there, like for gameengine sounds) which can be linked to sequences in the sequence editor. blender already uses the OpenAL library (on windows, anyway...i don't know about linux), so it might be comparatively easy to add audio fades...
by protoplazm
Tue Oct 22, 2002 9:07 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 14095

it may have been my computer, but the speed of WinOSI is TERRIBLE...

but i checked the gallery online, and the results look pretty good. i don't know if the speed is acceptable though
by protoplazm
Fri Oct 18, 2002 1:26 am
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 21161

i think that for stills atleast we should definitely be using raytracing. and i don't think it's necessary to reinvent the wheel, not when there are MANY excellent free renderers out there (virtualight, 3delight, bmrt, povray, aqsis, lightflow.) if we're going to integrate Blender with other rendere...
by protoplazm
Fri Oct 18, 2002 1:14 am
Forum: News & Chat
Topic: Cygwin/GCC -- Does it compile/configure?
Replies: 3
Views: 7166

hi, i'm working on getting the thing to compile under mingw32 (dev-c++, actually). one issue is that blender requires a bunch of third party libs (read nikolatesla20's notes on compiling under MSVC) that need to be installed/built from source first (OpenAL, fmod, libjpeg, ode, zlib, pythoncore, open...
by protoplazm
Thu Oct 17, 2002 7:46 pm
Forum: News & Chat
Topic: Blender for windows update.
Replies: 9
Views: 12465

YEEEAAAAHHHHHHH!!!! :D

thank you thank you thank you niko!! you are a blender god!! you will go down in history as the hero who got blender to compile. much respect :D

peace
by protoplazm
Wed Oct 16, 2002 9:57 pm
Forum: News & Chat
Topic: compiling under windows
Replies: 13
Views: 11158

dunno, it just makes sense to use GCC, seeing as the original makefiles appear to be written for unix systems. i'm intending to try to compile it under a slightly older version of cygwin b/c that will probably have the most unix-like environment for the build files. plus it already includes a lot of...
by protoplazm
Wed Oct 16, 2002 9:00 am
Forum: News & Chat
Topic: compiling under windows
Replies: 13
Views: 11158

is there any chance of getting this monster to compile under the GCC running on windows? (ie, dev-c++/mingw32 or djgpp)?? not all of us have M$VC6 and surely there should be some way to support GCC of all things!!

:?