how do you get an object to follow a path in a game i know how to get it to work in an animation but not in a game.
thanks ahead of time
Search found 26 matches
- Mon Apr 25, 2011 4:12 pm
- Forum: Interactive 3d
- Topic: game - path following
- Replies: 5
- Views: 4689
- Thu Apr 21, 2011 12:57 pm
- Forum: Interactive 3d
- Topic: game physics
- Replies: 1
- Views: 1289
game physics
ok so in blender 2.49 i used the interactive 3d physics engine which was located in the game logic panel but i cant seem to find it in 2.56 so does anyone know where the physics options are in 2.56
- Wed Mar 23, 2011 6:21 pm
- Forum: Interface & Tools
- Topic: Graph editor problem
- Replies: 0
- Views: 689
Graph editor problem
I'm trying to animate two objects that were divided (P) from the same object but they both share a graph for the graph editor so I heard that you need to make a single user copy of the object but I can't figure out how to do that. I would be grateful for any help you can give. P.S. I'm using blender...
- Tue Mar 22, 2011 4:25 pm
- Forum: Interface & Tools
- Topic: hotkeys
- Replies: 3
- Views: 1984
- Mon Mar 21, 2011 12:44 pm
- Forum: Interface & Tools
- Topic: hotkeys
- Replies: 3
- Views: 1984
hotkeys
in 2.56 is there a hotkey to toggle in and out of textured view and wireframe or from textured to any other view because i'm trying to work fast and its hard to do that when you have to click the menu and select it
- Sun Mar 20, 2011 4:50 pm
- Forum: Interface & Tools
- Topic: Detailed model causing blender to lag
- Replies: 1
- Views: 1678
Detailed model causing blender to lag
i've created a really detailed model of a saturn V rocket on blender but it's causing blender to lag really bad i've already gone back and deleted any unneeded faces but it's still lagging is there any other way i can speed it up and save some ram, any at all?
- Sun Mar 20, 2011 4:22 pm
- Forum: Interface & Tools
- Topic: Simple driver question...
- Replies: 2
- Views: 1188
i got this from a tutorial from 2.49 at http://www.blenderguru.com/create-a-glowing-neon-sign/ so there's no guarantee it will work for any other version but try ctrl+L with all of the lamps selected and that should link the lamp data together so that when you change one it should change them all
- Sun Mar 20, 2011 4:08 pm
- Forum: Interface & Tools
- Topic: Background Images
- Replies: 3
- Views: 1555
- Sun Mar 20, 2011 3:56 pm
- Forum: Interface & Tools
- Topic: Bezier curve vetex moved in the z dimension?
- Replies: 3
- Views: 1750
- Sun Mar 20, 2011 3:52 pm
- Forum: Interface & Tools
- Topic: make an item turn invisible
- Replies: 3
- Views: 3756
- Sun Mar 20, 2011 3:50 pm
- Forum: Interface & Tools
- Topic: Can I Use Blender Just as a Video Editor in Windows XP?
- Replies: 4
- Views: 3324
- Sun Mar 20, 2011 2:03 pm
- Forum: Animation
- Topic: making a single user copy
- Replies: 0
- Views: 1571
making a single user copy
how do you make a single user copy in blender 2.56 with the graph editor
- Thu Mar 17, 2011 11:56 pm
- Forum: Interface & Tools
- Topic: Graph editor question
- Replies: 2
- Views: 1490
- Sun Mar 06, 2011 5:11 pm
- Forum: Interface & Tools
- Topic: Graph editor question
- Replies: 2
- Views: 1490
Graph editor question
I'm sure there's a simple solution to this but i can't seem to find it: In 2.56 When you duplicate an object it links the Ipo curves for both objects together so that everything you do to one happens to the other as well is there a way to unlink them so that you can edit them seperately.
- Sun Mar 06, 2011 5:00 pm
- Forum: Interface & Tools
- Topic: Making geometry with a solid to transparent color?
- Replies: 1
- Views: 1454
texture
you might try adding a blend texture and setting the alpha on the top for 0 and on the bottom for 1 of corse to do that you will have to change it to vertical mapping and you'll probably need to play around with the mapping but then you will need to turn on the transparency and that should do it if ...