Search found 10 matches

by pixelTroll2005
Sat Jul 15, 2006 4:39 pm
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 41725

Blender 2.42 RC3 wont run for me.
I get the following message:
The instruction at 0x00414d72 referenced memory at 0x00c9f000.
The memory could not be written


Windows 2000
Athlon 64 3200+
1GB RAM
NVIDIA GeForce FX 5900XT
by pixelTroll2005
Wed Oct 12, 2005 6:41 am
Forum: Testing Builds
Topic: bf-Blender / Windows (10/10/03) + Jahka patch
Replies: 21
Views: 18080

Another bug that I have noticed regarding the constraints tab in object window(F7) doesn't update properly. To repeat this bug follow these steps 1. Make sure you have an Object widow open (F7) 2. Create an armature (1 or more bones) 3. You should be in edit mode 4. Make sure a bone is selected 5. P...
by pixelTroll2005
Wed Oct 12, 2005 6:16 am
Forum: Testing Builds
Topic: bf-Blender / Windows (10/10/03) + Jahka patch
Replies: 21
Views: 18080

I want your help to try a bug, it's depend perhaps of graphic cards, so try and says if the bugs happens and your graphics card, the bug was found by poutsa : Follow this Steps to see it: Select the Cube from Starting Scene! Enter Edit Mode and Select all Vertices Then Go to Editing Buttons F9 and ...
by pixelTroll2005
Sat Sep 10, 2005 5:18 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/10) Bullet
Replies: 22
Views: 14147

Thanks for the build!

Noticed that 3d view goes black when pup Menus are active, when antialising is turned on the graphics card.

Win2K
5900XT (77.77 drivers)

I think this is an issue with previous releases also. Are there any plans to fix this?

Thanks!
by pixelTroll2005
Mon Jul 11, 2005 8:00 pm
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

Actually, the SPH fluid system I am designing will have fluid-fluid interaction as well as fluid-object interaction. In general I think that fluid-fluid interaction will be easier to implement than fluid-object collision. This is because the mathematics will already be in place for a fluid to intera...
by pixelTroll2005
Mon Jul 11, 2005 2:46 am
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

as I have a working LBM solver I didn't spend time to try and implement an SPH solver, but I'm sure it would be interesting to really compare the two methods... pixelTroll2005 - good luck with you project in any case Good luck to you also n_t. I agree it will be interesting to compare the two metho...
by pixelTroll2005
Wed Jul 06, 2005 4:00 am
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

Update... Well I'm still working on the details for my version of a fluid solver. The version I am working on will be based on Smooth Particle Hydrodynamics (SPH) based on the paper by Matthias Muller, David Charypar, and Markus Gross http://graphics.ethz.ch/Downloads/Publications/Papers/2003/mue03b...
by pixelTroll2005
Wed Jun 29, 2005 3:38 pm
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

I don't think that n_t is going to be implementing the fluid system via meshes. The mathematics can get a bit messy when the fluid isn't a simple flow. Imagine what happens when water is splashed around violently. Using meshes only you would get a lot entanglement, it would be hard to resolve a situ...
by pixelTroll2005
Wed Jun 29, 2005 3:16 am
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

Somebody beat me to it :shock: Oh well. I don't know about the rules for the Summer of Code but I will be willing to lend a hand if n_t needs it. Otherwise I guess I should come up with another idea for helping out with the blender code.
by pixelTroll2005
Tue Jun 28, 2005 7:54 pm
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 8952

I just dowloaded and compiled the code last week in the hopes of implementing this. I am currently analyzing the code to see how I would implement this and what modules I will need to modify and create. My plan is to implement this using the current particle system. Any thoughts would be appreciated.