Search found 35 matches

by SolarLune
Fri May 27, 2011 9:00 am
Forum: Interactive 3d
Topic: HELP!
Replies: 1
Views: 1175

If you're trying to run Yo Frankie! in Blender 2.57, it won't work, as there were major API changes between 2.57 and 2.49, so use Blender 2.49 to play it, though I would highly recommend using 2.57 for modern BGE usage. As for the bathroom demo, it's not present on the BlenderArtists forum (as far a...
by SolarLune
Fri May 27, 2011 8:45 am
Forum: Interactive 3d
Topic: DSP in BGE?
Replies: 1
Views: 2109

The Audaspace module is included with Blender for use with the BGE and supports quite a few features for audio processing, including realtime synth generation, high and low-pass filtering, and pitch changes, among other things.
by SolarLune
Tue May 10, 2011 6:49 pm
Forum: Interactive 3d
Topic: How to make a .exe game in blender 2.53beta?
Replies: 3
Views: 12420

In Blender Render mode, in the Camera tab you can adjust the camera settings (size, as well as how to size the window when the runtime is made). It also may be available in Blender Game mode, but I'm not sure.
by SolarLune
Sat May 07, 2011 4:00 am
Forum: Interactive 3d
Topic: Game engine troubles
Replies: 4
Views: 1529

Are you sure that you're activating Action actuators to run the animations?
by SolarLune
Thu May 05, 2011 7:09 am
Forum: Interactive 3d
Topic: Game Engine: Random terrain generation within BGE
Replies: 2
Views: 4252

I did it here - it's a bit slow, but for your purposes, it might work alright.
by SolarLune
Sat Apr 23, 2011 8:20 pm
Forum: Interactive 3d
Topic: Live video stream on a texture?
Replies: 2
Views: 3651

In this video, this person achieved what you're trying to do - maybe you should contact him.
by SolarLune
Sat Apr 23, 2011 8:18 pm
Forum: Interactive 3d
Topic: I have multiple questions about multiple things haha.
Replies: 3
Views: 1932

Thank you. Although I didn't try any of this yet I plan on trying it later. I will let you know if it worked. Is there a place that can explain scripts to me, or can you explain scripts to me? Sorry that I haven't been on this forum in awhile. The BlenderArtists forum is where I usually peruse info...
by SolarLune
Sat Apr 23, 2011 8:17 pm
Forum: Interactive 3d
Topic: Sound and Python
Replies: 1
Views: 1639

Well, what's the problem? Is there an error in the console? Can you hear the sound if you don't use Python?
by SolarLune
Sat Apr 23, 2011 8:16 pm
Forum: Interactive 3d
Topic: game physics
Replies: 1
Views: 1057

The physics options are present in the Physics panel (next to the object, editing, material, etc. panel). You must be in Blender Game mode (at the top of the window) to see them.
by SolarLune
Fri Mar 25, 2011 9:18 pm
Forum: Interactive 3d
Topic: I have multiple questions about multiple things haha.
Replies: 3
Views: 1932

1) You can switch cameras using the Scene actuator, I think. Just enter the name of the camera to switch to.
2)Use the Replace Mesh actuator (Edit Object actuator, set to Replace Mesh mode).
3)You'll have to find a bullet hole script to create a bullet hole that aligns itself to the plane's hull.
by SolarLune
Fri Mar 25, 2011 9:12 pm
Forum: Interactive 3d
Topic: Blender Game Engine on a mobile device
Replies: 2
Views: 2508

Closest thing is the GameKit, which (I think) allows for importing of Blender Scenes, has Bullet physics, and can create IPod versions of the game executable. I think you have to code the logic yourself in C++, though.
by SolarLune
Fri Mar 25, 2011 9:10 pm
Forum: Interactive 3d
Topic: New Game Project - Bots/Artificially Intelligent Enemies
Replies: 2
Views: 2040

If you want to create really intelligent enemies, use Python. Logic bricks can be used for some simple things, but for advanced behaviors like taking cover when being attacked or running for health when damaged, Python is the way to go.
by SolarLune
Tue Feb 15, 2011 5:10 am
Forum: Interactive 3d
Topic: Two F-Curve Animations to one mesh.
Replies: 3
Views: 1494

No prob. There's a lot of features and functions that the BGE has access to - learning about them can really make a game easy to work with.
by SolarLune
Sun Feb 13, 2011 1:27 am
Forum: Interactive 3d
Topic: Rotating away from face normal
Replies: 0
Views: 1405

Rotating away from face normal

Hey, so I'm working on something, and I need a way to rotate an object away from a face normal. This method needs to be done in Python, so I can't use the built-in RotFH button (I think that's what it's used for). Now, I can see the face normal info through an object's raycast function, but I can't ...
by SolarLune
Sun Feb 13, 2011 1:12 am
Forum: Interactive 3d
Topic: Two F-Curve Animations to one mesh.
Replies: 3
Views: 1494

The only way to do this I know of would be to put one animation on a certain key-frame length and put the second on a second keyframe length. For example, animation 1 would be from frame 1 - 50 and animation 2 from frame 100 - 150. Then, you would select which animation frame set to play. Otherwise,...