Search found 11 matches

by kerosene
Fri Jan 28, 2005 3:30 pm
Forum: Interface & Tools
Topic: bakground image linked to view
Replies: 12
Views: 3413

i second that!
by kerosene
Wed Oct 27, 2004 12:20 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/26) updated
Replies: 32
Views: 15790

great one! :D

the alpha on the menus is very eye-candyish.. but unfortunatly it doesn't work on all the menu points.. some just keep their alpha of 1...

(if u can't reproduce what i mean, i can take a screenshot)


.georgeblunt
by kerosene
Tue Oct 26, 2004 5:06 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/18)
Replies: 34
Views: 13850

:shock: ahh.. *DOH!* :roll:

thanks alot @ner... :D
by kerosene
Tue Oct 26, 2004 3:57 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/18)
Replies: 34
Views: 13850

hey fellow blenderheads. awesome work again! :D but i still get this weird bug: when i have set "emitt" on in a used material, blender refuses to render. instead after pressing f12 the black render window pops up and the tiny-black-box-frame-count-mouse-pointer(tm) starts counting up the frames and ...
by kerosene
Fri Jul 30, 2004 2:05 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 19785

hmm.. i can't reproduce the second one... but i swaer it was there.. i gonna post the blend file if i can't reproduce it exactly.. i have it somewhere...
by kerosene
Fri Jul 30, 2004 2:02 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 19785

found two bugs!

hey all! found two bugs! first one: when you create vertices using ctrl+lmb while zoomed in, the vertex is created at the lower bottom of the pointer, not the center. second one: if i set a material to "emit" it doesn't render anymore. instead the black render window appears and the animation is run...
by kerosene
Sat May 01, 2004 1:10 am
Forum: Coding Blender
Topic: save changes before quit?
Replies: 2
Views: 2006

save changes before quit?

heyho well.. it's not that important.. but i guess it wouldn't be that hard to implement either.. "save changes before quit?" would save some trouble sometimes.. you aren't very awake usually when you finally decide to stop blending sometime in the morning.. heh keep on the stunning work. :D .kero
by kerosene
Sat Mar 20, 2004 12:58 pm
Forum: News & Chat
Topic: Happy Birthday ton
Replies: 37
Views: 16289

woooh!

happy birthday!

greetings form Germany aswell :D

.kerosene
by kerosene
Sun Nov 30, 2003 12:05 pm
Forum: Interface & Tools
Topic: suggestion: vertex loop selection!
Replies: 20
Views: 4902

suggestion: vertex loop selection!

heyho. we all already know and love the "face loop select" option. what about a "vertex loop select"? might come in quite handy sometimes. i guess it wouldn't be such a big problem cause you could use the face loop selection to search for the loop and then just use one half of the detected verts. (c...
by kerosene
Fri Oct 25, 2002 11:57 pm
Forum: News & Chat
Topic: what about a "save changes before quit"-feature?
Replies: 4
Views: 3969

what about a "save changes before quit"-feature?

heyho. just came into my mind.. it's something that can save you hours of work early in the morning hitting "quit" with one eye open...heh (yeah.. i know the temp feature.. but browsing through thousands of 1012*9*3**.blends isn't fun either..) never happened to me though (thank god! lol) but i gues...
by kerosene
Thu Oct 17, 2002 1:19 am
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 41424

heyho!

betaParticle: it's a 2.25 thingy.. it happenes with the 'original' version as well (using windows.. haven't tried in linux yet.. well. god knows why. lol)

keep blending (YAY!!)
kerosene