Search found 4 matches

by Yingster
Tue Apr 12, 2005 6:55 pm
Forum: Interactive 3d
Topic: Can I make a Nintendo DS game using the Blender game engine?
Replies: 10
Views: 6358

For those who wanted the sites here they are: http://www.dspassme.com/ http://www.natrium42.com/ http://darkfader.net/ds/ http://www.kraln.com/ There are lots more sites, just start clicking on the links. One round about way I came up with is, compile the game code(in C++) to assembly, then from the...
by Yingster
Tue Apr 12, 2005 6:06 am
Forum: Interactive 3d
Topic: Can I make a Nintendo DS game using the Blender game engine?
Replies: 10
Views: 6358

Can I make a Nintendo DS game using the Blender game engine?

I recently got myself a Nintendo DS. While I was doing research on it I came across a couple sites that told me how to make my own games. I just need to buy the card, programer, and software. My problem is, I don't know how to program in C. I was wondering if it was at all posible to save the games ...
by Yingster
Thu Mar 31, 2005 11:14 pm
Forum: Interface & Tools
Topic: Default view is confusing to new users (Feature Request)
Replies: 39
Views: 24764

I am still kinda new to this and I still havn't learned all the hotkeys. But I have been with it enough to agree with you on the fact that a more user friendly start-up screen would be nice. I played with the Maya Personal Learning Edition for a while and I liked how it started up. I do like fobsta'...
by Yingster
Wed Mar 30, 2005 10:03 pm
Forum: Interface & Tools
Topic: Default view is confusing to new users (Feature Request)
Replies: 39
Views: 24764

What about haveing it start up like Rhino CAD or Softimage. They have it start with a side,front,top, and iso view. In Maya they have it set up where you press a hot key and it toggles between the split window and a single one.