Search found 29 matches

by RRuiz
Thu Apr 26, 2007 2:57 pm
Forum: Testing Builds
Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Replies: 10
Views: 11863

I upload a little update for the Fcaustic stuff

Regards,
Carlos
by RRuiz
Wed Apr 25, 2007 11:08 am
Forum: Testing Builds
Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Replies: 10
Views: 11863

I just did an update with some new stuff like a test to create fake caustics (picture at first post)

Patch will came as soon as I stop modifying some stuff
by RRuiz
Sat Apr 21, 2007 3:47 am
Forum: Testing Builds
Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Replies: 10
Views: 11863

well . . . the thing is that you have to manually re-pack the textures after re baking before save the blend file

Regards
Carlos
by RRuiz
Fri Apr 20, 2007 10:46 am
Forum: Testing Builds
Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Replies: 10
Views: 11863

Hi , :)

A friend of mine is doing some tutos . . I think they will be ready by the end of the week.

I just found a little bug in the Autobake script. It need to re-pack the textures once the render is done :oops: Very easy to fix ;) I will include that in a soon to came update.

Regards,
Carlos
by RRuiz
Wed Apr 18, 2007 4:44 pm
Forum: Testing Builds
Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Replies: 10
Views: 11863

Radio&Baking adjustments bf-blender/Windows(2007/04/18)

Hi, after try to use radiosity, ao and render to texture in blender internal I encounter with some problems and try to solve it in one way or an other. So this is the resume of this modifications. - Add some api phyton functions to use render baking and re-pack images - Add and Autobaking script tha...
by RRuiz
Sat Sep 16, 2006 3:23 am
Forum: Coding Blender
Topic: Making a py call from c
Replies: 0
Views: 3018

Making a py call from c

Hi , This maybe is very simple . . I want to know how to simulate a python command in c inside blender . . lets said Blender.My_Variable="valor" An other think that could be useful is to be able to call a funtion inside of a script with parameters from c. I know that BPY_run_python_script function c...
by RRuiz
Sat Mar 25, 2006 11:32 pm
Forum: Testing Builds
Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
Replies: 7
Views: 7668

I don't mean to be annoying, but do you have POVray's permission to do this? their licence is rather dubious :( Well I put the progam in his support area , and what I understud from the licence the thing you can not do is include pov inside your code as a part of a total. so I thing we are ok. If y...
by RRuiz
Sat Mar 25, 2006 2:05 am
Forum: Testing Builds
Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
Replies: 7
Views: 7668

:shock: :shock: :shock: letme take a look at . . it have a problem when you reduce the render % because now the size are in diferent place :? . I'm workin on that . . . .

dame mas datos please, cuando exactamente? , cuando cambias el % o no? , dame mas detalles porfa
by RRuiz
Fri Mar 24, 2006 10:44 pm
Forum: Testing Builds
Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
Replies: 7
Views: 7668

Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)

First, Especial thanks to jesterKing, LetterRip, joeedh_afk & eeshlo and all the #blendercoders for the help and tips :D Now CVS is not only for the Internal Render 8) http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=116 Un Saludo edited . . Error in the imagen display. I will re...
by RRuiz
Thu Mar 23, 2006 4:31 pm
Forum: Testing Builds
Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
Replies: 16
Views: 23069

no , with the cvs it will not work for sure, a lot to fix a gess

Un Saludo
by RRuiz
Wed Mar 22, 2006 5:01 pm
Forum: Testing Builds
Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
Replies: 16
Views: 23069

Re: wow

vizzy wrote:@madman, thats amazing :) you got a patchfile?

yours vizzy/verblendet
I do not think a paths is necesary since he include the executable file

un Saludo
by RRuiz
Wed Mar 22, 2006 4:55 pm
Forum: Testing Builds
Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
Replies: 16
Views: 23069

Now we have a mac compilation and a small correction

http://www.elysiun.com/forum/viewtopic. ... 145#536145

mad, cambia el post porfa para poner que tenemos mac os x tambien y que tambien estamos en la 0.0.6a :?
by RRuiz
Tue Mar 21, 2006 3:56 pm
Forum: Testing Builds
Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
Replies: 16
Views: 23069

Hi I havent had the time to make the new feature list but THIS is a test using one thing "THE curframe VARIABLE". The use is very simple. I simple pass the information about the nframe to pov and I can use that in all cool things like materials, cameras and so on. This is like the clock variable fro...
by RRuiz
Wed Feb 15, 2006 6:08 pm
Forum: Coding Blender
Topic: Problem with normals in VertRen
Replies: 3
Views: 3282

mm I recalculate the normals . . it is not a big diferent on the output time . this will be an ugly solution to the problem but is a solution after all 8)

un Saludo
by RRuiz
Wed Feb 15, 2006 1:39 pm
Forum: Coding Blender
Topic: Problem with normals in VertRen
Replies: 3
Views: 3282

Thanks for the reply LetterRip, I do not thing so, I just saw that from a cube the first 4 n[3] are equal, so there must be an other porpouse for the n floats, I do not want to get that from the object because I do not realy know how to get the mesh info when a modifier is apply to the objecto like ...