I upload a little update for the Fcaustic stuff
Regards,
Carlos
Search found 29 matches
- Thu Apr 26, 2007 2:57 pm
- Forum: Testing Builds
- Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
- Replies: 10
- Views: 12369
- Wed Apr 25, 2007 11:08 am
- Forum: Testing Builds
- Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
- Replies: 10
- Views: 12369
- Sat Apr 21, 2007 3:47 am
- Forum: Testing Builds
- Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
- Replies: 10
- Views: 12369
- Fri Apr 20, 2007 10:46 am
- Forum: Testing Builds
- Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
- Replies: 10
- Views: 12369
- Wed Apr 18, 2007 4:44 pm
- Forum: Testing Builds
- Topic: Radio&Baking adjustments bf-blender/Windows(2007/04/18)
- Replies: 10
- Views: 12369
Radio&Baking adjustments bf-blender/Windows(2007/04/18)
Hi, after try to use radiosity, ao and render to texture in blender internal I encounter with some problems and try to solve it in one way or an other. So this is the resume of this modifications. - Add some api phyton functions to use render baking and re-pack images - Add and Autobaking script tha...
- Sat Sep 16, 2006 3:23 am
- Forum: Coding Blender
- Topic: Making a py call from c
- Replies: 0
- Views: 3123
Making a py call from c
Hi , This maybe is very simple . . I want to know how to simulate a python command in c inside blender . . lets said Blender.My_Variable="valor" An other think that could be useful is to be able to call a funtion inside of a script with parameters from c. I know that BPY_run_python_script function c...
- Sat Mar 25, 2006 11:32 pm
- Forum: Testing Builds
- Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
- Replies: 7
- Views: 8149
I don't mean to be annoying, but do you have POVray's permission to do this? their licence is rather dubious :( Well I put the progam in his support area , and what I understud from the licence the thing you can not do is include pov inside your code as a part of a total. so I thing we are ok. If y...
- Sat Mar 25, 2006 2:05 am
- Forum: Testing Builds
- Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
- Replies: 7
- Views: 8149
- Fri Mar 24, 2006 10:44 pm
- Forum: Testing Builds
- Topic: Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
- Replies: 7
- Views: 8149
Blend2Pov in CVS Win (source for linux&mac) (24/03/2006)
First, Especial thanks to jesterKing, LetterRip, joeedh_afk & eeshlo and all the #blendercoders for the help and tips :D Now CVS is not only for the Internal Render 8) http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=116 Un Saludo edited . . Error in the imagen display. I will re...
- Thu Mar 23, 2006 4:31 pm
- Forum: Testing Builds
- Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
- Replies: 16
- Views: 24061
- Wed Mar 22, 2006 5:01 pm
- Forum: Testing Builds
- Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
- Replies: 16
- Views: 24061
Re: wow
I do not think a paths is necesary since he include the executable filevizzy wrote:@madman, thats amazingyou got a patchfile?
yours vizzy/verblendet
un Saludo
- Wed Mar 22, 2006 4:55 pm
- Forum: Testing Builds
- Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
- Replies: 16
- Views: 24061
Now we have a mac compilation and a small correction
http://www.elysiun.com/forum/viewtopic. ... 145#536145
mad, cambia el post porfa para poner que tenemos mac os x tambien y que tambien estamos en la 0.0.6a
http://www.elysiun.com/forum/viewtopic. ... 145#536145
mad, cambia el post porfa para poner que tenemos mac os x tambien y que tambien estamos en la 0.0.6a

- Tue Mar 21, 2006 3:56 pm
- Forum: Testing Builds
- Topic: PovRay in blender Win&Linux (01/05/2006) Updated!
- Replies: 16
- Views: 24061
Hi I havent had the time to make the new feature list but THIS is a test using one thing "THE curframe VARIABLE". The use is very simple. I simple pass the information about the nframe to pov and I can use that in all cool things like materials, cameras and so on. This is like the clock variable fro...
- Wed Feb 15, 2006 6:08 pm
- Forum: Coding Blender
- Topic: Problem with normals in VertRen
- Replies: 3
- Views: 3477
- Wed Feb 15, 2006 1:39 pm
- Forum: Coding Blender
- Topic: Problem with normals in VertRen
- Replies: 3
- Views: 3477
Thanks for the reply LetterRip, I do not thing so, I just saw that from a cube the first 4 n[3] are equal, so there must be an other porpouse for the n floats, I do not want to get that from the object because I do not realy know how to get the mesh info when a modifier is apply to the objecto like ...