Search found 30 matches
- Mon Apr 11, 2005 3:35 pm
- Forum: Coding Blender
- Topic: Building Activex plugin
- Replies: 3
- Views: 3458
Thanks! Hopefully that will come in handy someday soon. Unfortuantely, I am getting a bunch of link errors getting even regular Blender built. Actually, I am using MSVC 7.0, not 7.1 Now I get this kind of thing in a few places: ------ Build started: Project: GP_ghost, Configuration: BlenderPlayer Re...
- Fri Apr 08, 2005 5:55 am
- Forum: Coding Blender
- Topic: Building Activex plugin
- Replies: 3
- Views: 3458
Building Activex plugin
Has anyone been successful building the ActiveX plugin for 2.36? If so, any tips for MSVC2003?
Thanks,
Tom
Thanks,
Tom
- Wed Jan 28, 2004 9:26 pm
- Forum: News & Chat
- Topic: MIT Dataglove
- Replies: 4
- Views: 3276
hello
Hi, I am the MIT Dataglove guy. Here is a link to my .blends and presentation, as well as the dlls for blender to talk to the glove: http://thegreenmile.mit.edu/blconf03/tdyar_blndconf03.zip The hardware is a P5 Glove and can be found at tigerdirect: http://www.tigerdirect.com/applications/searchtoo...
- Mon Jan 19, 2004 10:39 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 9055
not yet
does not appear that his code has been added. You should tell him that the 2.25 code is being used, but the game engine is only being actively developed in the "tuhopuu" branch. He should email Kestor Maddock <Christopher.Maddock.1@uni.massey.ac.nz> since he is the only developer AFAIK working on ga...
- Fri Jan 16, 2004 1:11 pm
- Forum: Testing Builds
- Topic: Tuhopuu / Windows (2004/01/15)
- Replies: 10
- Views: 8837
is SOLID in it?
Hi,
I get no complaints when I set a World to Sumo, but then no physics occur. Is SOLID in it?
Thanks,
Tom
P.S. How are you building this?
I get no complaints when I set a World to Sumo, but then no physics occur. Is SOLID in it?
Thanks,
Tom
P.S. How are you building this?
- Sat Jan 03, 2004 12:18 pm
- Forum: Python
- Topic: OLE compliant script?
- Replies: 1
- Views: 1683
- Wed Dec 10, 2003 4:23 pm
- Forum: Interactive 3d
- Topic: Game Engine Status Thread
- Replies: 96
- Views: 37485
don't lose hope
Don't lose hope! Developers are working on it, as they got the new solid by buying the book!
http://projects.blender.org/viewcvs/vie ... bf-blender
http://projects.blender.org/viewcvs/vie ... bf-blender
- Mon Dec 08, 2003 5:21 pm
- Forum: Interactive 3d
- Topic: RealTime Fur/Hair demo, get it here
- Replies: 3
- Views: 3262
cool
Very cool!
I didn't know the slow parenting worked real-time!
I didn't know the slow parenting worked real-time!
- Sun Nov 23, 2003 10:20 pm
- Forum: Interactive 3d
- Topic: Game Engine Status Thread
- Replies: 96
- Views: 37485
we have a date!
From http://www.dtecta.com:
The SOLID 3.5 support page will be fully up and running by December 8, 2003.
Tom
The SOLID 3.5 support page will be fully up and running by December 8, 2003.
Tom
- Thu Sep 18, 2003 9:40 pm
- Forum: Interactive 3d
- Topic: Solid news from siggraph
- Replies: 10
- Views: 5713
damn!!
Following link lists release as Nov. 26 now. Is that the European release date???
http://books.elsevier.com/uk/mk/uk/subi ... R3MJMMFBT9
http://books.elsevier.com/uk/mk/uk/subi ... R3MJMMFBT9
- Fri Sep 12, 2003 7:37 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 9055
I see! Well, that part of the source has nothing to do with Solid, so it could be GPL'd if your company and Raymond agree. It sounds like relatively minor changes, so perhaps it's not worth it right now. The game engine is working "OK" with the latest ODE work now in the tuhopuu2 branch, but the new...
- Sun Sep 07, 2003 12:07 am
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 9055
Hi, You also have to set the driver to "Enable quadbuffered stereo API". Clone mode does not "advertise" it does passive stereo from what I've read. http://www.ks.uiuc.edu/Research/vmd/mailing_list/vmd-l/1201.html http://www.dlese.org/MailingLists/archives/html/geowalltech/msg00730.html It may just ...
- Sun Sep 07, 2003 12:06 am
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 9055
Hi, You also have to set the driver to "Enable quadbuffered stereo API ". Clone mode does not "advertise" it does passive stereo from what I've read. http://www.ks.uiuc.edu/Research/vmd/mailing_list/vmd-l/1201.html http://www.dlese.org/MailingLists/archives/html/geowalltech/msg00730.html It may just...
- Thu Sep 04, 2003 4:04 pm
- Forum: Python
- Topic: game engine callbacks
- Replies: 3
- Views: 2195
Thanks Michel, I don't understand. Did the python API rewrite change some structures that the game engine relies on when converting scenes to its own format? Anyhow, I am going to start looking at this, to try to find out what the differences will be between embedded engine start and "game player" e...
- Wed Sep 03, 2003 4:22 pm
- Forum: Python
- Topic: game engine callbacks
- Replies: 3
- Views: 2195
game engine callbacks
Hi, I think it would be nice if python GUIs could "survive" after a game stopped running, and your python code could be aware of when a game started and stopped. This way scripted GUIs could interact with the game engine. 2 modifications should make this possible. Script GUIs could "survive" a game ...