Search found 32 matches

by CG_Tiger
Mon Jun 20, 2011 3:42 pm
Forum: Interface & Tools
Topic: BUG: Selected Collada export
Replies: 1
Views: 1244

BUG: Selected Collada export

I cannot export individual onjects to Collada.
It includes other parts of the scene.
I have verified the Collada file, by re-importing the file, and it includes extra geometry.
by CG_Tiger
Thu Feb 25, 2010 1:13 pm
Forum: News & Chat
Topic: Can a Paper model add on be created for Blender
Replies: 2
Views: 2731

Pepakura Designer

You can try Pepakura Designer
http://www.tamasoft.co.jp/pepakura-en/


There is a script that does the same thing. Have a look at script section in Blender Artist forum. Although, not to the same level as Pepakura.
by CG_Tiger
Thu Nov 26, 2009 1:45 pm
Forum: Interface & Tools
Topic: UI visual artifacts (2.5)
Replies: 1
Views: 1364

I've seen this too.

Have to stick with 2.49 instead, till I get a new computer with Nvidia or Ati.

Does Ati have graphic problems? I know it did in the past.
by CG_Tiger
Sun Nov 08, 2009 10:54 pm
Forum: Interface & Tools
Topic: Blender 2.5 Flickering UI
Replies: 0
Views: 1267

Blender 2.5 Flickering UI

Using intel integrated graphics on WinXP.

To get the same performance as 2.49, I have to enable overlay mode, instead of triple buffer.
In overlay mode, there is a lot of flickering in the other windows.
by CG_Tiger
Mon Mar 16, 2009 1:59 pm
Forum: Animation
Topic: Help creating 2D Animation using list of images from Gimp
Replies: 2
Views: 4079

I think you need to enable "Do Sequence" in the render panel.
by CG_Tiger
Sat Jan 10, 2009 3:45 pm
Forum: Interface & Tools
Topic: Meshlab code
Replies: 0
Views: 1796

Meshlab code

After playing with a 10M tri mesh in Meshlab, and it seems to be able to handle such a large mesh. To rotate it, I need to change to point view, to get better framerates. With such a high poly count, the mesh is still recognisable. I guess the points are displayed as large points with shading. Do yo...
by CG_Tiger
Sun Mar 16, 2008 7:06 pm
Forum: Blender Open Projects
Topic: Peach Video Editing Blog
Replies: 0
Views: 5539

Peach Video Editing Blog

We had the compositing blog, and that was a great entry.
I was wondering if there might be one on editing the video, and if there are any improvements in the sequencer that might come out.

How is editing HD material? Or do you use proxies in place of the rendered HD images?
by CG_Tiger
Sun Mar 04, 2007 10:53 am
Forum: Interface & Tools
Topic: Sculpt mode - suggestion
Replies: 9
Views: 4609

Sculpt mode - suggestion

The sculpt mode is awesome, but will the development continue? I have a suggestion- 1) The tile option in brush panel acts like a stencil. In mudbox, they have a preview of the tile, and when you start painting, the preview disappears. This makes it easier to sculpt in the details. Maybe, adding a h...
by CG_Tiger
Fri Dec 29, 2006 8:22 pm
Forum: Interface & Tools
Topic: OpenGL and bump map
Replies: 2
Views: 2480

That is so cool. 8)

If this feature was possible in Blender, I don't think we need high polygon modelling that Zbrush or mudbox provide.
by CG_Tiger
Wed Dec 27, 2006 6:26 pm
Forum: Interface & Tools
Topic: OpenGL and bump map
Replies: 2
Views: 2480

OpenGL and bump map

I was wondering if openGL supports bump mapping in the viewport.
This feature would make it easier to draw the fine details on our models.
by CG_Tiger
Fri Jul 07, 2006 10:03 am
Forum: Coding Blender
Topic: CCGSubSurf progress
Replies: 2
Views: 3797

Thanks
by CG_Tiger
Thu Jul 06, 2006 4:57 pm
Forum: Coding Blender
Topic: CCGSubSurf progress
Replies: 2
Views: 3797

CCGSubSurf progress

I was wondering if the CCGSubSurf has been implemented into Blender or not?

http://mediawiki.blender.org/index.php/ ... CCGSubSurf
by CG_Tiger
Thu Jul 06, 2006 9:55 am
Forum: Testing Builds
Topic: [Update Sculptmode Windows] 20060708
Replies: 11
Views: 13616

Multires uneditable

Playing with the multires, and found that you can't add any more edge loops in the any of the levels. Ctrl+R and add a loop, then change layers, and the loop disappears. Probably the same for knife, haven't tried that tool on the multires mesh yet. I think Zbrush allows you to modify ONLY the lowest...
by CG_Tiger
Wed Jul 05, 2006 5:49 pm
Forum: Testing Builds
Topic: [Update Sculptmode Windows] 20060708
Replies: 11
Views: 13616

Hiding parts of the mesh

This might be a general question, but how do you hide part of the mesh in object/sculpt mode. I've tried Alt-B, but it is still slow, with a high density mesh. Or, is this a feature that is on the list for later development? I'll do some more tests with the sculpt build. Thanks for all your hard wor...
by CG_Tiger
Wed Jun 28, 2006 1:03 pm
Forum: Testing Builds
Topic: [UPDATE sculpt mode]Windows 20060627
Replies: 22
Views: 29414

Multires Levels Error

If you save the blend file, and reopen it, the level in the multires panel is incorrect. Change the level, and blender crashes.

Great to see such speedy progress.
Awesome work guys :D