Search found 6 matches

by strangeland
Sun Jun 18, 2006 2:30 am
Forum: Interactive 3d
Topic: GE crashes on linux (Solved)
Replies: 5
Views: 5988

mine was in /usr/lib/ if you haven't already checked there
by strangeland
Wed Jun 14, 2006 5:23 am
Forum: Interactive 3d
Topic: GE crashes on linux (Solved)
Replies: 5
Views: 5988

Thanks for that, I was having the same problem on ubuntu.
by strangeland
Tue Dec 13, 2005 4:56 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 64199

Bullet Physics does not affect objects added with the "add object" actuator.
by strangeland
Sat May 14, 2005 5:13 am
Forum: Interactive 3d
Topic: bitmap text problem
Replies: 4
Views: 2963

Just enter edit mode, rotate the mesh on the x axis by -90 degress. Then in object mode, rotate it on the x axis by 90 degrees and there you have stretchy text. This also would cause problems if you wanted text to be haloed or billboarded because then it must be orthogonal to the x axis while for te...
by strangeland
Fri May 13, 2005 6:49 am
Forum: Interactive 3d
Topic: bitmap text problem
Replies: 4
Views: 2963

:idea: Ahha! I finally figured it out! And it makes sense reading the source again. It is assumed that the face y and the actual y are one and the same. If one were to rotate the mesh in edit mode so it faces front, y becomes z, and the z is not scaled. It seems it would be easy enough to change the...
by strangeland
Thu May 12, 2005 7:59 pm
Forum: Interactive 3d
Topic: bitmap text problem
Replies: 4
Views: 2963

bitmap text problem

I've been using bitmap text and it looks like the characters are all being stretched out in the "y" direction. This is especially noticable for characters like ", . ~ -". The all seem to have the correct "x" size and the texture coordinates appear correct, but for some reason the y size is ignored f...