Search found 6 matches
Search found 6 matches • Page 1 of 1
- Tue Dec 13, 2005 4:56 am
- Forum: Testing Builds
- Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
- Replies: 70
- Views: 65040
Just enter edit mode, rotate the mesh on the x axis by -90 degress. Then in object mode, rotate it on the x axis by 90 degrees and there you have stretchy text. This also would cause problems if you wanted text to be haloed or billboarded because then it must be orthogonal to the x axis while for te...
:idea: Ahha! I finally figured it out! And it makes sense reading the source again. It is assumed that the face y and the actual y are one and the same. If one were to rotate the mesh in edit mode so it faces front, y becomes z, and the z is not scaled. It seems it would be easy enough to change the...
I've been using bitmap text and it looks like the characters are all being stretched out in the "y" direction. This is especially noticable for characters like ", . ~ -". The all seem to have the correct "x" size and the texture coordinates appear correct, but for some reason the y size is ignored f...