Search found 10 matches

by EladarGL
Sun Jun 19, 2005 7:31 pm
Forum: Python
Topic: One frame, one vertex
Replies: 4
Views: 1902

ok, thank you very much ;)
by EladarGL
Sun Jun 19, 2005 12:43 pm
Forum: Python
Topic: One frame, one vertex
Replies: 4
Views: 1902

thanks for help me, but my problem isnt that. I know how export a mesh to a text file, but i dont know how export a mesh in a frame that i want. Blender export mesh data from frame 0 (i think), but i want export the mesh in frame 0, 1, 2, 3, 4 ... for export an deformable animation. I need to know h...
by EladarGL
Sat Jun 18, 2005 8:43 pm
Forum: Python
Topic: One frame, one vertex
Replies: 4
Views: 1902

One frame, one vertex

Hi, im trying to export a vertex to a text file. I want export a vertex every frames (100 frames= 100 verts), but i dont know how do it. Can blender scripting do this?
by EladarGL
Sat May 21, 2005 1:10 pm
Forum: Python
Topic: How can i know clockwise direction of a face?
Replies: 4
Views: 6779

How can i know clockwise direction of a face?

I need to know how i can know face triangle direction (clockwise direction CW or counter clockwise direction CCW). Actually i have five objects, and when i export it (entire scene), it is exported whit different face clockwise direction. When i use this in import java program i must change de direct...
by EladarGL
Thu May 19, 2005 10:47 pm
Forum: Python
Topic: Normal transform question
Replies: 1
Views: 1910

Normal transform question

Im exporting normals very well.. but when i transform (rotate) the 3d figure, normals isnt transformed. I tried transform them whit getMatrix() of the figure. However, it is not correct way, because normals are transformed in the wrong way. How can i transform normals in the correct way when i rotat...
by EladarGL
Wed May 18, 2005 7:03 pm
Forum: Python
Topic: Textures in no textured meshes
Replies: 1
Views: 1346

Sorry, i havent seen the MTex class. I know how do it. Sorry for all.
by EladarGL
Wed May 18, 2005 6:32 pm
Forum: Python
Topic: Textures in no textured meshes
Replies: 1
Views: 1346

Textures in no textured meshes

I have a question, meshes whit no textures, has it one default texture? I tried get the texture list of a material, and it give me 8 textures. I have seen that all are None (empty), but one texture stay in. Whi there is a texture if i havent put someone? How can i know if this texture is really a te...
by EladarGL
Wed May 18, 2005 5:20 pm
Forum: Python
Topic: Problem exporting normals
Replies: 11
Views: 8278

Thank you to all. I try for a cube normals, and it did it!, normals are solids and not smoothed. I have only tried whit a cube but i think that this script is very usefull for 3D engine GNU developers. Thx z3r0_d for the script ;)
by EladarGL
Mon May 16, 2005 12:09 pm
Forum: Python
Topic: Problem exporting normals
Replies: 11
Views: 8278

I think that smoothing group is needed in this case (or a some in this way), or simply make a per vertex normal. One question, if i want smooth a part of a figure, must i make that figure in two figures? this solution is not enough i think. I hope this was resolve early, i like blender very much, bu...
by EladarGL
Sun May 15, 2005 5:04 pm
Forum: Python
Topic: Problem exporting normals
Replies: 11
Views: 8278

I have that problem too. I need per vertex per face normal. I am trying to do a game exporter, but i need a per vertex normal.. per face normal not allow high quality graphics in an engine. Do you make this feature early in python scripting? Thanks for read this. PD:My english is bad :P, sorry. EDIT...