Search found 16 matches

by kat
Fri Jun 24, 2011 11:28 pm
Forum: Foundation and Websites
Topic: Legality of Blender in the USA.
Replies: 1
Views: 3222

Generally speaking Blender uses open source, GPL'd or similarly licensed material that why they "can do it" as you put it. You can't use Window stuff under Linux because that material is licensed to or by Microsoft who basically 'wall in' their property. Licensing and codec support aren't necessaril...
by kat
Tue Jun 14, 2011 2:24 am
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 21650

Anyone providing 'data' services is required by law to provide an opt-out mechanism where personal details are involved. The opt-out mechanism would be not signing up in the first place. The whole point here is to share information. :roll: I could rebut that by saying "if you want to "share informa...
by kat
Mon Jun 13, 2011 8:36 pm
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 21650

...I'm perfectly ok, with the strict authentification proccess proposal and making _all_ contact data aviable to registered people on an obligatory basis.... There are Data Protection Law implications with what you suggest where individual people are concerned (persons of "flesh and blood"). Anyone...
by kat
Sun Jan 02, 2011 8:43 pm
Forum: Foundation and Websites
Topic: Someone stealing and selling Blender for profit?
Replies: 4
Views: 4759

Re: Someone stealing and selling Blender for profit?

Look here: 3dmagixpro.com in the screenshots, they're showing Blender and they'ye selling the program for $27 and eventually for over $100. I recommend looking into this ASAP. I've been tracking this for a while here . The general consensus is that he can do it because of an * interpretive loophole...
by kat
Sun Oct 17, 2010 7:19 am
Forum: News & Chat
Topic: ase .ase export
Replies: 5
Views: 4818

Re: ase .ase export

I need to export my meshes from Blender 2.54 to UDK. I used to be able to do it in 2.53 thanks to a third party script but it doesn't work in the new release of Blender. What can I do? Why doesn't Blender support .ase inports and exports? Thanks, Bob For the record on this one, you need to download...
by kat
Sun Mar 30, 2008 1:52 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76471

what i have said is true. vertices at hard edges will always be separated in the vertex buffer. i don't know the internals of the UT 3 engine but i could imagine its model loader unfortunately merges the vertices again. :) some mesh optimizing algorithms do this (for example the ones of the d3dx li...
by kat
Sat Mar 29, 2008 3:34 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76471

(smooth 'groups' need to be exportable rather than being used as an interpretive 'slice and dice' that splits the mesh up into subsections - vertex count matters in games [as you may know])... look at how a vertex buffer which gets used in opengl or directx looks like. the normal get stored with a ...
by kat
Sat Mar 29, 2008 4:00 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76471

kat, you can already mark hard edges it gives the exact same end result. LetterRip I know, but AFAIK it's not 'game compatible' yet, ie. the data isn't exported out to the various modelling formats; wither that's a export script or Blender update issue I don't know (smooth 'groups' need to be expor...
by kat
Sat Mar 29, 2008 12:45 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76471

Re: Smooth groups

(sorry for the necrobump) Blender NEEDS better smooth grouping . If we want Blender to be considered a professional game development tool it sadly will not happen unless it incorporates 3DS Max style smooth groups , without that it's pretty much dead in the water (there are ways around it but the c...
by kat
Thu Mar 27, 2008 7:11 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76471

Smooth groups

(sorry for the necrobump) Blender NEEDS better smooth grouping . If we want Blender to be considered a professional game development tool it sadly will not happen unless it incorporates 3DS Max style smooth groups , without that it's pretty much dead in the water (there are ways around it but the ca...
by kat
Thu Oct 11, 2007 2:37 pm
Forum: Python
Topic: Cal3D bone orientation problem
Replies: 9
Views: 4343

I can never remember which 'direction' is which 'orientation', so yes you're right the axis points 'up' along the 'positive' axis rather than 'down' along the negative. heh. I did have another bone orietation issue elsewhere that exhibited the same squewed bones but that was fixed with rebuilding th...
by kat
Wed Oct 10, 2007 5:48 pm
Forum: Python
Topic: Cal3D bone orientation problem
Replies: 9
Views: 4343

So if I understand that correctly the script was basically doubling up the bones which then mixed up the exported data? (two references being combined together?). Good to know you didn't have to do a complete re-write of the code!
by kat
Tue Oct 09, 2007 6:11 pm
Forum: Python
Topic: Cal3D bone orientation problem
Replies: 9
Views: 4343

...can't say this too sure, but I recently noticed a weird phenomenon: rotating a bone changes(read scales) the bone(read mesh)... Thank's for the responce. I wonder if it's a 'global' problem then? I've not thought to try roll on other bones becasue I only needed to do it in one particular place s...
by kat
Sun Oct 07, 2007 10:05 pm
Forum: Python
Topic: Cal3D bone orientation problem
Replies: 9
Views: 4343

Cal3D bone orientation problem

Just posting this to double check a bone rotation issue with the updated (??) Cal3D export script that's included with 2.45. There appears to still be a minor problem with bone rotation information along the negative (??) 'Y' axis when exporting armatures out; if a bone is rotated through 180 degree...
by kat
Wed Jun 09, 2004 11:39 pm
Forum: Animation
Topic: animation cycle problem
Replies: 4
Views: 6466

@ henti : yup been doing that, still trying some other options
@ theeth : Thanks. I'll reply in that thread.