Search found 5 matches

by blackpage
Mon May 23, 2005 10:54 pm
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 29003

relax, will ya that's a forum, the topic is what it is and that means "exchange", and if you don't appreciate that, just stay out of it, simple as that. If the little banter in this thread gets you started like this, you'd definitely should cut down on caffeine a bit and retire to your "feature and ...
by blackpage
Mon May 23, 2005 9:39 pm
Forum: Interface & Tools
Topic: [feature request] better manipulation widget for 2.38
Replies: 5
Views: 4485

evening yay, that would really be the ultimate widget. The implementation of such a thing would, of course, be a tremendous task. If I understand you correctly it would in fact mean no less than to implement a whole new Pivot-system, on object level and subobject-level too (vertex, edge ...). Let's ...
by blackpage
Mon May 23, 2005 8:25 pm
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 29003

greets again, joeri At this point our lil convo could really become the sequel to the "Neverending Story" :) But believe it or not: I also understand your point of view (with exceptions). I'm with you when you say shortcuts don't improve skill. That's most obvious. But I was just saying "costumizabl...
by blackpage
Mon May 23, 2005 2:35 pm
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 29003

howdy joeri I toally agree with you: Photoshop was finished with version 5.5. Everything that came after 5.5 was pure and utter nonsense, with the exception of custmizable keys. On everything else I, certainly, do strictly object :) My point was not to exchange "G" for "W". I want to set the hotkey ...
by blackpage
Sun May 22, 2005 8:55 am
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 29003

Last things first: I'm into 3D stuff for many years now (even programmed a sucky Bezier-Patch modeller for POVRay half a decade ago), I work with various 3D-apps as it is a vital part of my job, and - most important of it all - I really, really like Blender, cause else I'd hardly undertake the effor...