Search found 4 matches

by RecoilUK
Sun Apr 30, 2006 1:22 pm
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6053

Hi again

Err your argument just proved my point didnt it?

When drawing in 2D your using the XY plane which is width and height, so to move to 3D you add the Z axis which is depth, so why does blender use Z for the height?

Make sense?
by RecoilUK
Sun Apr 30, 2006 12:03 pm
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6053

Hi guys

Ok, I have figured it out, it starts off in the top view.

This is very strange, if you were to draw a graph, then Y would represent height, and X would represent length, why is this changed in blender, any particular reason?

Thanks
by RecoilUK
Sun Apr 30, 2006 11:14 am
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6053

Hi Thanks for the reply. PostPosted: 30 Apr 2006 09:53 am Post subject: I'm not sure what you mean. The grid in Blender is placed exactly the way every program does it. Errr, I would like to know what programs you have been using, because I havnt seen any do it like this. Perhaps you are misguided b...
by RecoilUK
Sun Apr 30, 2006 10:06 am
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6053

Whats wrong with blender?

Hi guys Am I the only person who finds blenders view extremely annoying. Why is the grid positioned the way it is? why is it not positioned the way other 3D programs position it, actually representing depth of objects insted of being on the height plane, it just seems wrong. Can I change this? Thanks