Search found 4 matches

by smick
Sun Dec 16, 2007 1:37 am
Forum: Blender Open Projects
Topic: Apricot: why use CrystalSpace, and not Blender GE?
Replies: 31
Views: 44270

crossplatform?

Will using thc CS engine give us cross platform final games to work on?

I'm interested in this project also for certain walk thru capabilities. I may want to make a fake town and do a walk thru. I think making it cross platform and free is a great way to do it.
by smick
Fri Dec 02, 2005 9:22 pm
Forum: Testing Builds
Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
Replies: 16
Views: 18964

problem on mac 10.4

I want to point out a problem. I guess it's been mentioned, but when I run blender from this Mac, the icon clicks, but doesn't start Hardware Overview: Machine Name: Power Mac G5 Machine Model: PowerMac7,3 CPU Type: PowerPC G5 (3.0) Number Of CPUs: 2 CPU Speed: 2.3 GHz L2 Cache (per CPU): 512 KB Mem...
by smick
Mon Aug 01, 2005 4:22 am
Forum: Interface & Tools
Topic: .u3d and X3D format
Replies: 4
Views: 8801

.u3d export feature request

Any chance that the 2.40 version could export to .u3d. I know that it would make a difference for acrobat users on mac and windows, as they can import these models.

I read some of the spec for .u3d Universal 3D format developed partially by Intel and it's pretty well thought out.
by smick
Tue May 31, 2005 5:09 pm
Forum: Interface & Tools
Topic: .u3d and X3D format
Replies: 4
Views: 8801

.u3d and X3D format

is blender going to have the ability to export to .u3d and x3d formats? Both are open formats and are going to help distribute models in a more convenient way. I don't know where else to post this, but I'd encourage development towards creating these file formats. http://www.righthemisphere.com/comp...