Search found 77 matches

by Friday13
Mon Oct 24, 2005 11:08 pm
Forum: Interface & Tools
Topic: Feature Request - Packing things from seq. editor.
Replies: 1
Views: 1435

Feature Request - Packing things from seq. editor.

Just a small (yeah, right...) request... I've noticed that, when using the 'Pack Data' option, only textures are packed with the file. How about also having an option to also pack external files that have been added to the sequence editor as strips (images, sound files, videos) so they are also avai...
by Friday13
Thu Aug 25, 2005 11:49 pm
Forum: Interface & Tools
Topic: Problem with Direct X Export
Replies: 9
Views: 3323

I tried your file and the model is exported without problems.
by Friday13
Sun Aug 07, 2005 10:03 pm
Forum: Interface & Tools
Topic: Default scene -- why is the box there?
Replies: 1
Views: 1724

If you won't want the box in the default scene, just delete it and press CTRL-U to save the default scene without it.
by Friday13
Sat Apr 30, 2005 1:28 am
Forum: News & Chat
Topic: New convert
Replies: 6
Views: 3299

Welcome to the cult. If you have any problems using it, try going to the User forums or consulting the user manual or the reference manual.
by Friday13
Sun Feb 20, 2005 8:20 pm
Forum: News & Chat
Topic: Suggestion for Windows version of Blender.
Replies: 4
Views: 5575

To disable hardware acceleration, go to desktop, then right click, Properties>>Settings>>Advanced Settings>>Troubleshooting and set the hardware acceleration slider to none. Marty_D: as far as I know, MS OpenGL doesn't do hardware acceleration. The standard drivers provided with the Windows installa...
by Friday13
Fri Feb 11, 2005 10:40 pm
Forum: Interface & Tools
Topic: Tree Generator
Replies: 11
Views: 5470

How about implementing text-based object generation, like the one use in L-system?:

http://www.geocities.com/tperz/L4Home.htm

Have a look here for an example:

http://www.geocities.com/tperz/L4Examples.htm

This is good, and not only for making trees!
by Friday13
Mon Jan 03, 2005 9:54 pm
Forum: Interface & Tools
Topic: Feature request: Hiding particles/duplis in the 3d view
Replies: 4
Views: 6705

Showing a percentage of the particles is a great idea! And setting the slider to 0% would hide them from view. But for dupliverts it would have to be a hide button (showing a percentage doesn't seem useful in this case), especially if the dupliverted object is very complex, so the user can prevent s...
by Friday13
Thu Dec 30, 2004 8:17 pm
Forum: Interface & Tools
Topic: Feature request: Hiding particles/duplis in the 3d view
Replies: 4
Views: 6705

Feature request: Hiding particles/duplis in the 3d view

How about an option (a button) for hiding particles from the 3D View, and also one for hiding dupliverts? It might be nice to have them hidden in the 3D view (while unhidden when rendering). It woud be like having subdivision enabled only when rendering. (And yes, I know you can move the particle em...
by Friday13
Wed Nov 03, 2004 11:22 pm
Forum: News & Chat
Topic: Car drivers and other metaphors
Replies: 16
Views: 5864

Maybe the developers can code inside Blender the full list of hotkeys? (something that displays in the text editor (like an inbuilt text file) so they can have the list on one side for use as reference (instead of having a separate file outside of Blender and having to switch back and forth finding ...
by Friday13
Wed Nov 03, 2004 8:46 pm
Forum: News & Chat
Topic: Car drivers and other metaphors
Replies: 16
Views: 5864

I'm not sure about the race/drive thing. In both cases, the driver (or the blender user) decides to drive (use Blender) to get somewhere (get the work done). In both cases you achieve something (your 3d skills increase) but in the race you get an award (winning a Blender contest perhaps? :P ). Now, ...
by Friday13
Thu Sep 30, 2004 9:51 pm
Forum: Interface & Tools
Topic: Good blue print site?
Replies: 2
Views: 1590

You'd best ask on http://www.elysiun.com

This site is strictly for development and suggestions.
by Friday13
Sat Sep 25, 2004 8:28 pm
Forum: Interactive 3d
Topic: compress executables
Replies: 9
Views: 2742

I had suggested that Blender should be distributed compressed with UPX a while a go (not many people liked the idea). Blender's file size is increasing dramatically with every release (the Blender 2.34 folder is over 9MB, at least on Win32).
by Friday13
Mon Sep 20, 2004 11:57 pm
Forum: News & Chat
Topic: Strange banding
Replies: 20
Views: 10001

Thank you, joeri, for clearing things up.

Mats78: try using 32bit if you can.
by Friday13
Fri Sep 17, 2004 7:50 pm
Forum: News & Chat
Topic: Strange banding
Replies: 20
Views: 10001

for anything to be displayed to a monitor it must go through the 2d card as well as the 3d, if you want openGL acceleration. Aaah, IF you want OpenGL acceleration. But a 3D card is not necessary, as opengl runs in software. ...and anything directx is done with you 3D card if its a directX 3D card, ...
by Friday13
Fri Sep 17, 2004 1:11 am
Forum: News & Chat
Topic: OpenGL 2.0 Specs now online!
Replies: 9
Views: 5848

Eric wrote: Do you really think it would be ready by tomorrow if we start now? ;)
Well, if you can code fast enough.... :P
Eric wrote:As I see it, OGL2 should be a Blender3 aim.
It better be (and if it is, I hope Blender 3 is years away [by then, everyone should have OpenGL 2.0 compatible cards])