Search found 108 matches

by bill2reg
Sat Aug 03, 2013 10:21 pm
Forum: Rendering
Topic: Cycles rendering in latest Blender version (2.68)
Replies: 2
Views: 7860

Cycles rendering in latest Blender version (2.68)

It seems that in this latest version of Blender, cycles rendering doesn't do a very good job. Results are not very realistic, and much of the solid areas look like micro dots. I've tried full resolution, at 100% and render passes at up to 2,000, but still no better. Also, I don't seem to have any op...
by bill2reg
Thu Mar 07, 2013 9:50 pm
Forum: Animation
Topic: Why am I being singled out and locked out?
Replies: 3
Views: 1717

Thank you for explaining this and that it was a moderator who moved/locked my posts. There was no indication that it was a moderator so that clears that up. As for Googling answers, I can imagine that a lot of people simply find it easier to ask others rather than do their own research. As for me, I...
by bill2reg
Thu Mar 07, 2013 5:27 pm
Forum: Animation
Topic: Why am I being singled out and locked out?
Replies: 3
Views: 1717

Why am I being singled out and locked out?

I posted a question here about moving bones in pose mode, twice. First time it was moved to an obscure area of things that really should be posted in Blenderartist. The second posting has been locked after it got one response stating that questions about using Blender go to the Blenderartist area, a...
by bill2reg
Thu Mar 07, 2013 1:30 pm
Forum: Animation
Topic: Reposting because somebody moved OP: Move bones in Pose Mode
Replies: 1
Views: 1025

Reposting because somebody moved OP: Move bones in Pose Mode

I posted this yesterday but somebody moved it to an area about things that really belong in the BlenderArtists area. This is about animation of a rigging. I thought the artists area was for questions about creativity, style, etc. So whoever moved it, please at least explain why and who you are. Blen...
by bill2reg
Thu Mar 07, 2013 1:24 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Can't move bones in pose mode
Replies: 2
Views: 5818

Why was this thread moved?

It's an animation question so I posted in the animation section. Somebody moved it here. Why? Why would this belong in the Blender Artists area? Isn't that more for creative questions?
by bill2reg
Wed Mar 06, 2013 11:02 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Can't move bones in pose mode
Replies: 2
Views: 5818

Can't move bones in pose mode

Blender 2.66 I made a simple rig to try to learn about pose mode, pose library, etc. I added a single bone and then in edit mode, I extruded one bone and repeated to make a total of four connected bones. I went into pose mode, added a pose in the library named it 'rest'. But when I wanted to move th...
by bill2reg
Sat Dec 15, 2012 7:49 pm
Forum: Interface & Tools
Topic: Cylinder with Holes in Top Face
Replies: 11
Views: 6051

OK. I just thought it might be an easier way to do it. Have you actually tried it? It might be fine for your project. Anyway, always good to have options.
Good luck with your creation!
by bill2reg
Sat Dec 15, 2012 6:37 pm
Forum: Interface & Tools
Topic: Cylinder with Holes in Top Face
Replies: 11
Views: 6051

Couldn't you just place smaller cylinders in the face where you want holes, and then just use the boolean modifier with 'difference"? After you apply it, you can delete the cylinders. If you want several holes, join all the smaller cylinders into one object to use as the boolean object, so you can d...
by bill2reg
Sat Dec 15, 2012 12:32 am
Forum: Interface & Tools
Topic: Texture shown on wrong face?
Replies: 8
Views: 7704

Are you using cycles render or blender render? If you preview in cycles render the lighting is different.
by bill2reg
Fri Dec 14, 2012 11:00 am
Forum: Interface & Tools
Topic: Black line when adding two snoothed meshes together
Replies: 5
Views: 1139

In edit mode, select all. In tools panel on the left (T to toggle tools panel) click "Remove doubles" and then "Recalculate" under "Normals".
by bill2reg
Thu Dec 13, 2012 6:31 pm
Forum: Interface & Tools
Topic: Black line when adding two snoothed meshes together
Replies: 5
Views: 1139

Try removing doubles and also recalculate the normals.
by bill2reg
Thu Dec 13, 2012 6:30 pm
Forum: Interface & Tools
Topic: Texture shown on wrong face?
Replies: 8
Views: 7704

If I remember correctly, a plane really acts as if it has only two dimensions, and a texture applied to one face shows on both sides. When you view a render, do you see an image on both faces? It may need a lighting adjustment to see it, but I think you might find that this is the case.
by bill2reg
Mon Oct 08, 2012 6:59 pm
Forum: Interface & Tools
Topic: I'm having trouble with particle hair and vertex groups :/
Replies: 1
Views: 2118

Check the direction of the normals on your object. The hair grows in the direction the normals are facing.
by bill2reg
Mon Oct 08, 2012 6:55 pm
Forum: Interface & Tools
Topic: Interface window question
Replies: 1
Views: 653

If you look very closely at the upper right or lower left corner of each window, you will see a little triangle of lines. You have to place your mouse over one of those corners, then click and drag up (or down) and you will see a large, grayed out arrow showing how the window will be 'joined' to the...
by bill2reg
Thu Oct 04, 2012 5:02 pm
Forum: Interface & Tools
Topic: There should be a CNTL-Y restore function
Replies: 5
Views: 1600

Cntl-Z is 'undo' so why wouldn't you expect it to undo what you've done? Why can't you apply the Boolean modifier and then delete the second cube?