Search found 10 matches

by lordloki
Tue Apr 18, 2006 10:40 pm
Forum: Coding Blender
Topic: OpenAL error During compile
Replies: 3
Views: 3447

Try a "make clean" and after "make" if you are using the make system or a "scons clean" and after "scons" if you are using scons
by lordloki
Sun Apr 16, 2006 11:14 pm
Forum: Coding Blender
Topic: OpenAL error During compile
Replies: 3
Views: 3447

You have to install freealut
http://archlinux.org/packages.php?id=10733
by lordloki
Tue Oct 18, 2005 10:31 pm
Forum: Rendering
Topic: Where to find new Shader Patches?
Replies: 5
Views: 3849

Fred_Pyo wrote: why didn't you send those to the patch tracker?
They were in the patch tracker.
Regards
Jorge
by lordloki
Mon Oct 17, 2005 11:40 pm
Forum: Rendering
Topic: Where to find new Shader Patches?
Replies: 5
Views: 3849

You can find them here:
http://lordloki.cjb.cc/src/minnaert_and_wardiso.txt
http://lordloki.cjb.cc/src/Ashikhmin_specular.txt

Also you can see a tutorial about how make your own shader here:
http://www.blender.org/cms/Adding_a_new ... 551.0.html

Regards
Jorge
by lordloki
Tue Apr 19, 2005 5:44 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/18)
Replies: 58
Views: 19820

Bug: Minnaert "Dark" & WardIso "rms" settings not being saved/loaded. When you reopen the file those settings are reset to default values. I've tried this in a clean install with the default scene & gotten the same result. Hi, when Ton changes blender version to 2.37, it will work. The problem is d...
by lordloki
Sat Jan 29, 2005 5:55 pm
Forum: Coding Blender
Topic: Anisotropic shader (for brushed metals and others)
Replies: 6
Views: 3668

Anisotropic shader (for brushed metals and others)

Hi all I am implementing a material anisotropic to blender and, of course, I have some problems. This is the code that I have done until now : /* Phong anisotropic spec */ float AnisoPhong_Spec( float *n, float *l, float *v, float fresnel_mir, float epsilon, float Nu, float Nv) { float i, nh, nv, nl...
by lordloki
Sat Jan 08, 2005 10:54 am
Forum: Interface & Tools
Topic: Minnaert (velvet) diffuse shader
Replies: 2
Views: 2059

Minnaert (velvet) diffuse shader

I've implemented the minnaert shader. :) In this link you can see a comparison with the others shaders: ftp://ftp.berlios.de/pub/worldspace/tmp/blender/COMPARACION.JPG Here is the patch: ftp://ftp.berlios.de/pub/worldspace/tmp/blender/minnaert2.txt You can use for cloth (velvet specially), sun's ref...
by lordloki
Sat Nov 20, 2004 9:26 pm
Forum: News & Chat
Topic: Spanish Version or Tutorial
Replies: 2
Views: 2419

We are translating Manual to Spanish
http://3dlibre.hispalinux.es

We have a wiki too where we post the chapters that are translate.
http://art.debianitas.net/index.php/Portada

We need yours help!! :)

Un saludo.
by lordloki
Mon Apr 05, 2004 11:38 pm
Forum: Coding Blender
Topic: OSX game build ready except.
Replies: 4
Views: 2424

OpenAL implementation

Hi Which openal's implementation are you using? OpenAL's CVS or Icculus CVS? May be, if you use icculus openal implementation (fastest) the gameengine could go faster. the link is http://icculus.org/news/news.php?id=1728 the icculus CVS is http://icculus.org/al_osx/ EDITED! From developer.apple.com/...
by lordloki
Wed Jan 14, 2004 4:28 pm
Forum: Testing Builds
Topic: bf-blender / Linux glibc 2.3.2 (2004/01/14)
Replies: 4
Views: 6059

bug (i think)

When you don't have objects in the scene and ,in object mode, you select: Object -> Make Links -> Blender crash or Object -> Copy Attributes -> Blender crash You must select Object from the window toolbar because if you select Object from the 'space' toolbar blender work fine Sorry for my english re...