Search found 4 matches

by phti
Fri Oct 28, 2005 10:47 am
Forum: Coding Blender
Topic: Latest linux CVS compile (20/10/05) error
Replies: 29
Views: 11591

mac os x compiling now ok

hi,
on mac os x (with gcc 3.3), yesterday I updated from latest cvs, then changed config.opts in game engine physics to solid from bullet, then scons clean and then compiling with scons, and it worked.
by phti
Sun Oct 23, 2005 11:27 pm
Forum: Testing Builds
Topic: bf-blender windows(8/23/05) game engine materials
Replies: 5
Views: 5784

please post a patch!

can you please post a patch file with the modification you made to the source, so we can try to build on other platforms such as mac os x?
thank you!!
by phti
Fri Jun 24, 2005 10:58 am
Forum: Interactive 3d
Topic: strange behavior of GE framerate on Mac... help!
Replies: 2
Views: 2093

Later I discovered that it was not related with opengl profiler but instead with running blender in a "maximized" (fullscreen, except for the os x menu bar on top) window instead of the normal window. when I switch to maximized window it goes to 60fps (probably because of the vsync as you told me). ...
by phti
Thu Jun 23, 2005 10:01 pm
Forum: Interactive 3d
Topic: strange behavior of GE framerate on Mac... help!
Replies: 2
Views: 2093

strange behavior of GE framerate on Mac... help!

Hi, I have some very strange behavior of game engine framerate on my Powerbook (1.67 Ghz with Radeon 9700 128Mb VRAM, running Mac Os X Tiger 10.4.1, Blender version 2.37a): it usually sticks at 60fps whatever game I run, even the simplest one (a cube falling...). I tried to open some opengl monitori...