Search found 43 matches
- Mon Feb 11, 2008 9:25 am
- Forum: Interface & Tools
- Topic: Non-physical results with Fluid Sim
- Replies: 4
- Views: 4075
Hi aquarien, good to hear you got some first tests to work within Blender. Overall, I think several points you mentioned can be explained by the fact that the solver in Blender was developed focusing on the visual quality of the results, and not the highest physical accuracy. You mention the fluid i...
- Mon Jan 15, 2007 3:44 pm
- Forum: Animation
- Topic: half baked question
- Replies: 4
- Views: 3578
Hi, yes, that's possible - just create a new domain, and click on the file selection button at the bottom of the BAKE etc. options panel (the output directory one). Then choose one of the fluidsurface .bobj.gz files that were generated, and you should be able to view your simulation. Regards, -> Nils
- Sun Dec 03, 2006 2:54 pm
- Forum: News & Chat
- Topic: Idea to optimize fluids / interesting for developers?
- Replies: 1
- Views: 3142
- Thu Nov 30, 2006 2:38 pm
- Forum: Coding Blender
- Topic: Building WITH_FFMPEG using MSVC8's IDE
- Replies: 7
- Views: 7985
Hello, sorry - I forgot to mention, I'm using scons with a configuration similar to config/win32-vc.py, together with Visual Studio 2005 (Version 8.0.50727). The whole compilation works fine, but linking aborts with: LINK : error LNK2001: unresolved external symbol _mainCRTStartup The setting "/ENTR...
- Wed Nov 29, 2006 9:34 pm
- Forum: Coding Blender
- Topic: Fluid domain activation crashes blender
- Replies: 1
- Views: 3236
- Wed Nov 29, 2006 9:32 pm
- Forum: Coding Blender
- Topic: Building WITH_FFMPEG using MSVC8's IDE
- Replies: 7
- Views: 7985
Hi etr9j, sorry to go off topic here - but you seem to use MSVC8 a lot, so I thought you might have some solution for the following problem: I get the error message "unresolved symbol _MainCRTStartup" during linking. Changing the /ENTRY to "main" for linking works, but crashes when starting the .exe...
- Thu Jul 13, 2006 6:06 pm
- Forum: News & Chat
- Topic: Advanced fluid dynamics
- Replies: 3
- Views: 5001
Hi, I never used OpenCFD but it sounds pretty good! It's more targeted towards engineering applications, though - so you'll probably have trouble making "cool" animations even if you have things like combustion&heat transfer... But it would definitely be interesting to e.g. compare some elbeem setup...
- Tue May 30, 2006 2:29 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/06/16
- Replies: 13
- Views: 15572
- Tue Mar 21, 2006 11:58 am
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21484
monkeyman23555: The baking times depend on the resolution setting, which determines the "number of equations" you have to solve, so there's simply a lot of stuff to compute... :) ZanQdo: Thanks for the files, I tried both with my Linux build, and a recent win32 build (http://blendertestbuilds.de/ind...
- Sat Mar 18, 2006 5:08 pm
- Forum: News & Chat
- Topic: Paper that could be useful for fire and smoke simulation
- Replies: 14
- Views: 8736
Hi LetterRip&All, the existing code is voxel based but creates a triangle mesh for displaying the water surface. on itself, a smoke simulator is simpler than a free surface one, but I think the main problem in Blender currently is that there's no way to display volume data such as smoke... It would ...
- Wed Mar 08, 2006 8:57 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21484
- Sat Mar 04, 2006 6:56 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21484
lucky3,kmaro: so you get fluid meshes that look like that, when you set the domain boundary to "noslip"? That looks really strange... kmaro: did you compare 2.41 and test build bake times? how much is it slower? It shouldnt be any slower from what I changed... lguillaume: no plans for next summer of...
- Tue Feb 28, 2006 2:10 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21484
womball: sorry, that was just me dreaming :) - for realisitic pictures, it would certainly be important, but it's not really easy to integrate a proper photon map support into the Blender raytracer... For the rest, it should be possible to render pretty cool fluids now with the hdr support, motion b...
- Tue Feb 28, 2006 1:58 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42095
Hi, I guess you saw there's another thread with an up to date version - please test :) , I'm sure there are still a lot of issues... ZanQdo: the simulation internally uses an adaptive grid when you have a high resolution, the mesh is always exported for the finest one, though. Falgor: looks good! bt...
- Thu Feb 09, 2006 9:25 pm
- Forum: Testing Builds
- Topic: BF windows 2006/02/07
- Replies: 24
- Views: 20531
Koba, LetterRip: I just looked at this a bit, shouldnt be too complicated - but the problem is more to get the fluid velocities into the blender speed calculation. I'm working on it :) ... jarkkopoika: thanks for the DOF setup, thats quite cool - I was just wondering, how can you enable this render ...