Search found 112 matches

by TorQ
Mon Apr 30, 2007 7:07 pm
Forum: Interface & Tools
Topic: rotate around active
Replies: 6
Views: 2646

rotate around active

The current implementation of rotate around active is not very useful. For this feature to be usable the definition of "active" needs to include faces, verts, and edges.
by TorQ
Sat Jan 27, 2007 8:33 pm
Forum: Interface & Tools
Topic: New SNAP functionality
Replies: 0
Views: 1371

New SNAP functionality

The new vertex snapping is great! Although I am generally happy with this addition I am disappointed with one part of its implementation. We shouldn't have to choose between vertex snap and grid snap. That's just silly and a pain in the butt. They should be available simultaneously. I propose switch...
by TorQ
Thu Mar 30, 2006 9:02 am
Forum: Interface & Tools
Topic: View rotation Feature Request
Replies: 5
Views: 2144

Having to press the "dot" key all the time for a feature that should be on all the time is kind of a waste of effort. There are few times when it is advantageous to not be rotating around a selection.
by TorQ
Thu Mar 30, 2006 5:51 am
Forum: Interface & Tools
Topic: View rotation Feature Request
Replies: 5
Views: 2144

View rotation Feature Request

It would be nice if we had an option in edit mode to always be able to rotate the view around the currently selected vert, edge, or face group.
by TorQ
Thu Mar 30, 2006 5:40 am
Forum: Interface & Tools
Topic: merge verts tool useability suggestion
Replies: 2
Views: 1873

To be honest with you I wanted to suggest a better hotkey such as the V key, but I thought I'd try for something that I thought would be more likely to happen. The V key would be cool. I believe that a long time ago Theeth had a nice snap tool on that key. The new merge tools are nice but I hope som...
by TorQ
Wed Mar 29, 2006 10:48 pm
Forum: Interface & Tools
Topic: merge verts tool useability suggestion
Replies: 2
Views: 1873

merge verts tool useability suggestion

During regular use I find that I use the merge verts command a lot and that the key combination of alt+M KEY is very cumbersome to use often. The mirror command of just M KEY, in contrast, is used quite a bit less. I think that everyone would benefit if the merge hotkey was switched with the mirror ...
by TorQ
Thu Sep 15, 2005 8:22 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
Replies: 22
Views: 14034

hmm. Don't know why I didn't see that earlier. Where then do I set the amount of smoothing? The old version would ask you when you finalized the cut.
by TorQ
Thu Sep 15, 2005 7:13 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
Replies: 22
Views: 14034

Wow. The new loopcut tool is painfully slow. I sure hope this changes soon. Also what happened to the loopcut "smooth" option? I hope this comes back as well.
by TorQ
Mon Aug 22, 2005 7:56 am
Forum: Coding Blender
Topic: For the coders: Animanium Pin-and-Drag paper
Replies: 6
Views: 5718

I really am interested in these types of features! I have a hard time forcing myself to learn AoI just so I can try out this ik stuff, do you have a link to any sort of tutorial or demo file for this feature? Thanks.

TorQ
by TorQ
Tue Aug 16, 2005 4:51 am
Forum: Testing Builds
Topic: Win :bf-Blender(15/08/05) and Tuhopuu3 (Update 15/08/05)
Replies: 13
Views: 8079

The loop tools are really nice. They'd be a million times nicer, though, if they would preserve uv's...
by TorQ
Tue Aug 09, 2005 8:54 pm
Forum: News & Chat
Topic: interactive lighting for rendered images
Replies: 15
Views: 9633

interactive lighting for rendered images

Really cool paper from this years Siggraph. Would be nice to see this in Blender in the future!! http://tinyurl.com/9nb9u http://www.vidimce.org/publications/lpics/pdf/lpics-final-compressed.pdf http://www.vidimce.org/publications/lpics/video/lpics_siggraph.mp4 Abstract In computer cinematography, t...
by TorQ
Wed Aug 03, 2005 9:05 pm
Forum: Interface & Tools
Topic: IK/FK Matching
Replies: 2
Views: 2976

IK/FK Matching

One feature that I haven't heard mentioned in the new animation overhaul is IK/FK matching. This is actually quite a big one. Most animators use FK exclusively for arm animation and a lot for legs. They will switch to using IK when they need their character to hold onto something, for example. This ...
by TorQ
Thu Jun 23, 2005 10:35 pm
Forum: Interface & Tools
Topic: Z-shading in edit mode
Replies: 50
Views: 16198

Nice work! If you are feeling ambitious we also need the ability to see textures in Edit Mode. That would be BIG!

TorQ
by TorQ
Thu Jun 23, 2005 8:41 pm
Forum: Interface & Tools
Topic: Screen based coordinate system
Replies: 1
Views: 1466

Screen based coordinate system

I would find it very useful to have a transform option based on x, y coordinate system of the screen. This of course should be implemented to work with scale, translate, and rotation tools, as well as the new manipulator. Thanks. TorQ BTW is there still a feature request tracker? I couldn't find one...
by TorQ
Tue May 24, 2005 11:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005-05-23) release candidate
Replies: 42
Views: 20475

k. So, the deselecting problem only seems to happen in vertex mode but not if you select all of the verts with the A KEY.